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A jam submission

Until the Clock StrikesView game page

When daily life builds up and starts cooking up a storm, we start to value the calmness of our daily routine.
Submitted by Wyru (@wyrukun), pudimbr64, JotaVe (@JvsSilveira) — 4 minutes, 4 seconds before the deadline
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Until the Clock Strikes's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#8322.6673.556
Audio#8372.4173.222
Game Design#9502.3333.111
Fun#9832.1672.889
Overall#9962.2082.944
Innovation#11231.8332.444
Theme#11661.8332.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Most of our lives is spent running against time. In a sense, our daily lives is like a storm cooking slowly, day bay day. We thought that, even if it is stressful, your daily lives is akin to the calm. We are comfortable with routine.

(The actual physical storm was also a part of the game, but no time irmão)

Did you write all the code and made all the assets from scratch?
Most of it, we made the enemies and the code, but for the audio and environment we use creative common free assets avaliabele online!

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Comments

Submitted (1 edit) (+1)

The atmosphere in the game is a great success! The clock monster is really intimidating!

Submitted(+1)

sheesh, this looks epic ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Submitted(+1)

Loved the loading sequences. Got Resident Evil vibes in the game. Creepy, atmospheric music and sounds was great! At some point, I would just let the character die so I could see better. Nice entry! 

Developer

thanks for the review! yes, the screen gets very messy when health is low haha

Submitted(+1)

Love the cat. The crt/fuzziness effects felt a bit much at the start, but I got used to it. Some parts were confusing where to go, like where to clock in, how to go home, etc. overall great submission!

Developer

Thank you very much for the feedback! The idea was to make the game a bit obtuse, but the point of better guiding the player through the scenario is really something we can improve!

Submitted(+1)

You really nailed the PSX graphics! I had a great time playing this game and think the atmosphere you created was amazing. My one critique would be that I wasn't really sure where the storm of the game was, and would have liked to seen it incorporated into the gameplay in some way. Overall, great job!

Developer(+1)

Thank you very much for the review, I'm glad you liked it! We were thinking about putting the theme on the monster lore and the work, but we didn't have time.

Submitted(+2)

Muito FODA! Achei bem conceitual o fato de ser possível interagir com o "interior" e o "exterior" do livro. É realmente interessante conhecer a perspectiva de mundo de uma pessoa de 1 metro e 30 (não conseguir alcançar a pia). É impressionante a precisão dos artistas em relatar a jornada de um CLT médio do Brasil. Neste jogo, é até possível ver o eu lírico se apaixonar por uma balconista (evento canônico na vida de todo CLT). Na descrição do player, "her eyes light up", pode-se perceber claramente que é um delírio do personagem sobre o que está acontecendo, pois, evidentemente, a balconista está apenas cumprindo seu ofício. A imersão vai até nos preços dos produtos super inflacionados, como, por exemplo, um cacho de bananas custar 80 reais. O monstro-relógio é claramente uma analogia ao despertador, que nos dá um tapa na cara às 5 da manhã para mais um dia de jornada exaustiva. Dito isso um jogo incrivel!

Developer(+1)

Feliz demais que a essência foi capitada, nada como levar um pouco do brazilian clt horror para o mundo hahahah valeu demais pelo comentário! E esteja atendo ao Clockman, sua chegada é inevitável  🕧🕧🕧