I'm impressed how many gameplay mechanics you were able to fit into your game. I can't say I like the graphics though, music theme is funny and even with short loop doesn't get annoying. I certainly had fun playing it, well done!
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City In Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #88 | 3.185 | 3.185 |
Game Design | #97 | 3.185 | 3.185 |
Theme | #148 | 3.037 | 3.037 |
Overall | #167 | 2.772 | 2.772 |
Fun | #174 | 2.667 | 2.667 |
Audio | #206 | 2.148 | 2.148 |
Graphics | #208 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to the game
https://hadar185.itch.io/city-in-love
Comments
Interesting Game Concept. I Like so far, you got some Jobs to make People love you. The Idea with the Fishing is really cool that you have to type some Letters in. Maybe you can adjust the difficulty of each Object to Fish.
Maybe a Selection for what kind of Fish you wanna Fish because Fishing 3 Time in a Row the Shark isnt helpful when you need a Tuna.... xD
The Planting is a bit weird. It felt like watering the Plants is a bit Luck, if you hit the right Position to give them Water.
The Graphic looks a bit like Paint and with nicer Graphics i think this will be a awesome Game Idea.
That repeating Audio is annoying after a while and makes me a little bit angry :/
I think if you work a bit around on the aesthetics for this Game you can make an really Awesome Game out of it. For now its okay, playable and have a nice Concept.
Good Work
Just finished playing your game and here is my feedback:
- The art style is pretty good. The sprites are well drawn and the character's sprite animation is very fluent, the sprite moves very smoothly.
- Music is alright. It's a little repetitive but it doesn't bother me that much as it nicely plays in the background so I can focus on playing on the game.
- The gameplay is interesting. I like the fishing gameplay. The letter typing mechanic is an interesting addition but I kind of like it. The farming mechanic is also a good addition, however I feel that the ground area where you plant's collision detection could use a little tweaking. Nonetheless it does have some good potential, and I can't see any other bugs with fishing or farming.
- The concept is quite unique. Helping your citizens with blindness so that they love you is very interesting. I think that the medicine idea makes sense as well, but the way the mechanic is executed could do with some work. When I had almost got my second medicine the villagers then hated me and one died, So I got a little confused on what to do. The text on the screen at the start was a little confusing as well, but I soon understood the concept more once I read each sentence about two times. The fishing and farming though were very easy to understand, easily my favourite features of the game.
- Controls are pretty well done and felt fluid. The fact that the keys are displayed when needing to drop an object either into the cauldron or when needing to drop an object on the table is very satisfying. This is because the game lets me know what to do so I can understand how to play.
Overall I think that this game is an interesting and somewhat fun title that is a good entry for a game jam! Good luck with future Game Dev! I hope that the feedback is helpful :)
Fantastic idea and adaptation of the jams theme. Gameplay feels a bit slow. A inventory for farmin equipment like the water can would be nice. At the moment you have to walk to the table, pick up the can, walk back, put it down and so on... And in the start I felt a bit lost because I didnt now the hearts are some kind of portals. I followed the road and walked right off the screen. But thats just minor things that can be improved on later when there is more time :)
This was a good idea, and had fun playing this one. The music is also good. Here are some things i think could be improved:
The graphics were a little rough. Especially the grass. When i tried to catch some fish, i approached the "pool" and i couldn't properly see the letters that i was supposed to write. The text on the floor isn't probably the best place, and the UI overall could be improved.
But i think that what you have achieved in one week is great and i enjoyed this one.
This concept of a different kind of city management was very interesting, but no matter how hard I tried I couldn't get the medicine together in time before someone died in my city. I think with some polish and some labels on the different ingredients so I know what I'm growing/fishing, this could be a great experience! Great work!
Very like your pixel style art and the purchase/sell system. I can see your great efforts on this game. One more recommendation, if you can use one instruction instead of the long Text would be better. Even I know that the text also can introduce the game background. But any way, I like your game in many parts, also nice particle system and the level design. Lot innovation and the design on your game!
I can see the effort you put in the game, good job about it. Two things I believe that can be improved are: the heart portals are a bit confusing, I was not sure which one go to where, and I had some trouble picking and putting back the tools in the farm mini game.
You need to read the instructions!!!! Enter the left house and then the other portals will be opened. Then you need to collect items to make medicines for the blind people. To do that grow plants in the farm and fish in the pool. That will make your people happy, and will make them love you more. When they really love you you'll see fireworks in the city. Please try playing it again, and you'll see you enjoy it, then rate me again :) I also liked the picture you sent ;)
Some criticism:
1. Explanations for what the objects do and how to use them is good but it's unclear at first where are the example-objects and where are real gameplay objects. Easy fix: decide on some area for ui/tutorials, place all tutorial related info in there and add some semi-transparent background to this area (thus clear separation)
2. Map is confusing at first. Easy fix: different portal pairs should be different colors so if I remember that fishing pond screen had blue portal I immediately know that I need to enter blue portal to reach it.
3. You can't enter the house in pond-screen, but can enter the house in farm-screen. The last one is specifically unintuitive.
4. Goal is unclear from the start of the game until you reach medicine caldron screen. It might be better to put caldron in the first screen.
5. People who are not extremely fast typers gonna hate you:) Just know that it's hard. As a developer I type pretty well but I didn't manage to get a Shark in a few (5-7) tries. That's why I lost (and so will many other people).
6. Unnecessary waiting. Fishing requires waiting in real life, but in the game waiting is just boring (I am about "Looking for fish" for ~6 seconds), especially for hard challenges that you have to restart several times (and #5 - it's hard).
Nice game. Simple graphics and seems simple game, but has different game play mechanics. Nice variation because of that. A fun game to play, good job in just 2 days. Keep going in the next jams!
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