Pretty cool game! It sometimes felt a bit slow to move around, and the slimes seemed pretty unpredictable, but the final boss was a pretty cool test of timing, and I quite like the final attack where you had to use the floating ability to avoid his attacks. The environment was perhaps a bit bland, but still looked nice, and it was always clear where to go. Yeah my biggest complaint is that the slimes seemed to be more or less rng, sometimes they move, sometimes not. I also really liked the music!
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Just digging's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #128 | 3.393 | 3.393 |
Fun | #128 | 3.436 | 3.436 |
Audio | #129 | 3.282 | 3.282 |
Game Design | #140 | 3.436 | 3.436 |
Graphics | #150 | 3.538 | 3.538 |
Theme | #157 | 3.564 | 3.564 |
Innovation | #219 | 3.103 | 3.103 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It was pretty fun and remind me the holes in pokemon caverns :'D
Solid Dungeon crawler! I love the throwback artstyle. Everything about this game I love (I'm a huge fan of snes games and zelda) Everyone has already talked about the slow movement so I'm going to try to give you some different feedback. I think your game falls into the trap that a lot of jam games fall into, and thats not having a clear goal. Your game just spawns you in and says "ok have fun" If you want the players engaged they need to know what they are trying to do and why they want to do it .Maybe theres a long lost treasure in the depths of the dungeon, or their brother has been captured by a monster in the dungeon. I personally wasn't bothered by this since I love these kind of games but others might be . Overall great job!
Not bad at all. It's got some nice looking visuals. Felt like the moment speed could have been a bit more faster though. Good work NoobTenLuka :)
Great art and sound! I like the wings ability, cool idea.
The movement felt kinda slow tho, maybe make it more fluid?
Overall nice game, well done!
Great background music! Could use a smoother movement and better enemy AI. But great work nonetheless.
very cute art and music. Simple yet fun gameplay. I love it. Great job!
really feeling like playing zelda atm :D
Has some zelda vibes to it (most likely intentional) and the control style was pretty fluid, Keep working on this, this is interesting.
I actually liked the movement :D How did you managed that when you press long the player will move one tile at a time?? :OO
It's because there is a game manager that has 2 states, player turn and enemy turn, the player can only move when it's his turn. Then the enemies will have their turn (which is made in seconds instead of what they do). Then it's the players turn again. With that cycle the player can move all few seconds.
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