Nice game! Well done :)
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Drill Head Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #68 | 3.846 | 3.846 |
Fun | #110 | 3.538 | 3.538 |
Audio | #149 | 3.231 | 3.231 |
Overall | #152 | 3.340 | 3.340 |
Game Design | #157 | 3.385 | 3.385 |
Innovation | #211 | 3.115 | 3.115 |
Graphics | #313 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
Prettty nice take on the Jam theme. Loved the chill music, and how the enemy drills had same ability as us, but that never made it unfairly difficult for us. Good game.
Cool simple game, had fun playing it. I think some kind of mechanic to quickly avoid the enemies would be nice. Because sometimes you make a wrong turn and you know thal you'll hit the enemy but can't make anything to avoid it. Good Job! =D
I found the gameplay quite addictive! I was constantly having to make risk/reward calculations (do I take a safe path, or do I steer towards an enemy to grab those gems!). Plus every game jam needs more surf music!
Hey. Cool. How did you managed to code enemies trajectories? They are looking random and smooth.
Edit: I've just seen that you used Godot for your game and not Unity so what I posted here might not make much sense!
Hi. There isn't any calculation going on, I just rotate the transform while moving it forward:
In Update: transform.Rotate(0, 0, RotationSpeed * rotationDirection * Time.deltaTime);
rotationDirection is either -1 or 1 for left/right. It's the same for enemies and the player.
(forward)movement is similar:
gameObject.transform.position += new Vector3(MovementSpeed * 0.1f, 0, 0).Rotate(transform.rotation.eulerAngles.z + 180);
Note: Rotate() is an extension, I post it below.
I also have the rigidbody set to kinematic (since I don't need it to be affected by physics. I only have it for Collision events.)
Rotate extension:
public static Vector2 Rotate(this Vector2 v, float degrees)
{
float sin = Mathf.Sin(degrees * Mathf.Deg2Rad);
float cos = Mathf.Cos(degrees * Mathf.Deg2Rad);
float tx = v.x;
float ty = v.y;
v.x = (cos * tx) - (sin * ty);
v.y = (sin * tx) + (cos * ty);
return v;
}
Even though the gameplay is mainly about making holes with a bore-machine, this game is far from boring (sorry, couldn't resist) In general game is good.
Very fun game to play. Perfect difficulty, and great power ups. Would definitely make a fun app.
Very enjoyable game, congratulations on this amazing submission!
Even if the art looks simple, I like how you managed to leave the drillers traces on the screen, it looks awesome and the explosion effects are very cool too. Some extra polishing on the background art and it will be outstanding for sure.
I really liked the audio, the main sound loop is funny, fits well in the game and I love how you manipulate it when grabbing the power up, extremely cool detail that adds to the overall experience.
Congratulations again, hope you keep up the good work :)
Wow your drilling game is fun! I love how much its different from mine - although I was going for the same idea and would do so if I know how to drill holes as nice as your games does ;)
funny and very challenging!
i love the sound effect and the smooth animation
really amazing!
That was fun and very easy to control. I enjoy the surf theme : )
https://lacrearthur.itch.io/plot-hole
Really cool and simple design! It is fun to dig through the ground. Good idea for the theme! Lots of cool effects, like the digging trail and textures on the drills. Great job submitting a game to the jam! Please check out mine when you have time :)
I love the game idea, pretty similar to what i have. I think the movement speed could be slighty faster, since it makes it pretty hard to dodge the enemies. Overall an awesome game.
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