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R3WiND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #46 | 4.350 | 4.350 |
Audio | #125 | 3.700 | 3.700 |
Overall | #273 | 3.538 | 3.538 |
Fun | #292 | 3.500 | 3.500 |
Game Design | #336 | 3.525 | 3.525 |
Theme | #664 | 3.175 | 3.175 |
Innovation | #694 | 2.975 | 2.975 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game's plot revolves around rewinding through the timeline back in time to prevent an event from occurring in the future. There is also a mechanic to time travel seamlessly between different eras in time, although it is only used once due to issues with level design in the time constraint.
Did you write most of the code yourself and made all the assets from scratch?
I wrote 100% of the code myself in C++ with a small amount of blueprint for simple level scripting, barring the resolution setting which happened to come with a plugin I had installed. All the level design, lighting, etc is also mine too. The 3D models, sounds and animations are from assets though.
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Comments
This was that huge download you talked about? Well worth it. It's not really my genre, but I can appreciate good work when I see it.
There were some awkward quirks, though. Voice lines overlapping in the tutorial, reloading seemingly not always working, whatever the sparky stuff is when you walk in puddles... And being able to see my ammo and switch guns during cutscene mode :P
Haha, yeah. It has some jank. When an animation fails you can get it back in working order by doing another one, ie. melee or dodge rolling. It's a problem with the animation system I threw together, if you get put in the stun animation at the same time as doing an animation-cancel in combat you can get stuck, it can happen with both dodge rolling and reloading. I'll definitely look into fixing it though.
Thanks man :)
The game feels extremely polished for something made in just a week. The graphics are downright amazing and the game is really fun to play. The post processing effects can feel like a bit much though.
Thanks! I'll definitely look into toning down the effects haha
No problem. Would you mind trying my game too?
Will do :) I'm a bit busy right now but I'll jump on and rate yours in a couple minutes.
I'm getting an error when trying to download this through the itch app - "This title is hosted on an incompatible third-party website."
Edit - after downloading from itch and running, the game crashes when I click on any button in the main menu.
You have to download through the browser since the file was too big for itch.
I'll give it a try.
Hi there, do you have an RTX graphics card? This is a known cause of crashes ingame. Have you tried putting your graphics setting to Low quality?
I wish! I think it might have to do with the Oculus app interfering with it.
That's possible too. The game forcefully opens SteamVR/Oculus VR for whatever reason even though I disabled VR and start in VR. Oh well. This isn't an issue that has been reproduced on anyone else's machines. If it's okay (I don't want to be annoying, just want to solve the problem), can you send me your OS, specs & graphics card driver version?
Sure thing! Windows 10, Intel i7 7700k, GTX 1080 driver v.446.13
We have the same setup I even have a slightly worse CPU (i5 6500) but the same GPU and OS. Only major difference is that my driver is on 451.67. Could you try updating your drivers? Also, do you have at least 8GB of RAM?
Nice one! Although you mentioned the art assets are not yours, I still have to give you props for the coding part of the game. I personally did not encounter any bugs and the game ran very well. I did not expect that with such a scope of a game (no critique to you, just appraisal ;) )
Very nice job!
Thank you so much!
REALLLLLLY well made! I really enjoyed playing this game. Great work!
Thank you!
It's a big flex to say that you made this game and submitted it into a gamejam! That's a big achievement. Goodjob :D
Thank you!
The graphics and audio were amazing, look at you, submitting a AAA game to a jam! It was decently fun, and I don't fully enjoy third person shooters. Fantastic what you did in the time frame!
Thank you! :)
cool graphic effects and shooting. kind of a turn off the size of the file but I guess greatness comes at a price :D
Lol, yeah. If the size was avoidable for what it is I would avoid it, but Unreal easily adds ~400MB on it's own and then the high quality textures and meshes hit. Next time I'll do something smaller in Godot :)
the game was fun however the weapon in slot 3 seems to instantly kill anyone (however i did not go past the jungle level due to lag issues from DXVK) the narration clips had slight microphone clipping on them and every narration clip played at once when the tutorial was telling me how to enter bullet time but overall the game looked good and played well
The sniper does 200 damage, which is powerful against the soldiers but barely a blip on the boss radar. Thank you!
This is an amazing game from the mechanics, to the game design. Also the game is very well optimized. Cant wait to see this full release!
Thank you so much! :)
unreal engine 4 epic store free assets of the month but it nice though
Yes, it was made in unreal engine 4. I'm not sure why that matters here or invalidates the effort I put in. Why call only me out when almost all of the Unity users used art assets too? I wrote all of that C++ just like you guys wrote all your C#, lit my levels and post processing just like you guys did, etc.
Don't hate over the choice of tool.
Although yes, I know the use of assets itself is worse for some people, go after me for that or find some flaw to fixate on in the game rather than starting with 'unreal engine'
Wow! impressive how you made this in a week! fun game too. Always got told by people unreal isn't fit for gamejams, you sure proved them wrong. Do you have a certain workflow?
Haha. Well, I used to be one of those people after the last jam i did with it. The problem with Unreal used to be that hot reloading after compiling your C++ was painfully unreliable and could cause project bricks that take hours to fix, and to not hot reload meant closing and restarting the engine for any changes to the code which could take a long time if you dont have SSD (base engine no project files used to take 10 minutes before I bought one) but that has been fixed up lately, so compiling in new changes is almost as fast for iterations as it is in Unity now. And compiling shaders is another one, the engine slows to a crawl whenever you add a mesh to compile the shaders, but it is not a big deal since I do my games in C++ not blueprint I can go be productive in code during that time.
Because it is C++ it is also super punishing if you write bad or unclean code with terrible crashes and vague errors as a consequence of the language's nature, which is not bad normally as it ensures quality code or else it just wont work, but in a jam it can be bad and take extra time to write in features. For example, the whole engine will crash over a nullpointerexception, and you'll only get an error with the memory address it was trying to read, and then it is up to you to attach the Debugger and set breakpoints where it might happen and check what is at the pointer in memory/what code is causing it.
Most of the problems with UE for jams come from past versions of the engine and last problems. Long build times used to be a thing too but now building this game on my ancient i5 6500 takes only about 15 minutes.
Sounds like your experience in UE4 has allowed you to create a workflow precisely around the engines its issues. impressive. I have been wanting to get into UE4 myself, any tips for where to start?
where to start? Read the docs. Picking up unreal C++ early on will serve you very well compared to BP which is a trap many fall into when learning.
Wow, a very pretty game for a week! Well done! I'd have liked to have a bit more knowledge on how much ammo I had (since after a while the guns just stopped reloading - I assume that means there's a limited amount). Also it crashed (got fatal error) when the boss attacked
Thanks :) The guns have infinite ammo, I'm not sure why that bugged for you. You can try melee and rolling to force the game to fix animation locking bugs though. And try the boss again, I have not seen it crash on that yet across 15 people's play throughs on different PCs, so I'm wondering if it was some fluke error or something reproducable I can fix.
I redownloaded it to see if it made a difference and got the same error, then I tried it again for a screenshot and it worked. Can't say way. The final battle was defintely a bit more fun. Though I then died and got the fatal error again!
Hi there, played for a bit :) Finished the Tutorial and blasted some bots in a jungle. It's pretty and definitely going to be something unique in the jam I think, but could use a little love in some areas. Shooting was good but I would love to see some sort of feedback (health/damage/etc) do headshots do more damage? Hunting robots in the jungle is ok but I couldnt seem to find one group within a reasonable amount of time (I'm old, maybe chalk it up to my vision!). Great entry, like I said it's probably going to be fairly unique :)
Thanks! Did you get to play the boss battle? It's the most fun part of the game :) you can skip straight to it with the Finale button in the main menu
Headshots don't do more damage though. It's a feature I decided to omit for gameplay reasons when I was working way back on the original concept of the game, but that concept changed and evolved over time and now looking back on it I see that it would have been better to include them with what the game ended up becoming.
sweet, no I didn't haha, I'll come back and check it out :)
Cool! Make sure to go slowly, dodge until she staggers - she has a pattern and can be very punishing :) I'll play your game next when I wake up
The download button doesn't work :( The game looks awesome though!
Oh nevermind it works now
Haha yeah sorry, Google Drive had a bit of a fit. There's now a mirror to it as well through MEGA in case Drive fails, so there's always multiple options unless somehow Drive runs out of bandwidth for the file and you are also out of MEGA download bandwidth at the same time.
i cant seem to download the game
what do you mean? What is the error?
I added a mirror to MEGA in case the Drive link fails again. Try downloading it again
um contact me on Discord i am Black13Crow there you should see me in the brackeys chat. i think the problem is on my side with the game being soo big. then just send me the link directly so that i can try to download it. i really want to try out your game
if you previously played this and couldn't progress past Guerilla, re-install it before reviewing. There has been a patch for a game breaking bug involving a world barrier.