I really admire the aesthetics of this game, and playing as the guiding wisp is a fun twist. You certainly have the makings of a much longer game. Normally, I like a bit more of a tutorial, but I think the absence of one really works in this game. Part of the atmosphere is discovering what this wisp can actually do. I also thank you for not making the interactions with the environment be so dependent on reflexes or crazy key combinations; as long as the wisp is in the right place, it does the thing. As an older gamer, I salute you for appealing to a broader audience.
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Ashes of Will's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 4.514 | 4.514 |
Game Design | #44 | 4.081 | 4.081 |
Audio | #58 | 3.865 | 3.865 |
Overall | #74 | 3.865 | 3.865 |
Innovation | #83 | 3.892 | 3.892 |
Fun | #315 | 3.486 | 3.486 |
Theme | #551 | 3.351 | 3.351 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You solve puzzles to venture deeper into the game world, by controlling a wisp who can rewind the time of objects it touches.
Did you write most of the code yourself and made all the assets from scratch?
Other than game music all done by myself
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