This is a sweet and sad story driven game. I really like how the gameplay reinforces the story elements and brings together a cohesive experience. The art and music are also beautiful and really made me want me to keep playing. Great submission!
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Forward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #187 | 3.650 | 3.650 |
Audio | #206 | 3.550 | 3.550 |
Overall | #572 | 3.183 | 3.183 |
Theme | #584 | 3.300 | 3.300 |
Graphics | #585 | 3.350 | 3.350 |
Game Design | #907 | 2.750 | 2.750 |
Fun | #1013 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The gameplay revolves spawning platforming objects by reaching the right corner of the screen. As these can be corrupted or obtrusive, the player has to *rewind* them back by reaching the left corner. The story is also heavily influenced by the concept of rewinding (the main character browses through memories and the last levels are a mirrored version of the first levels)
Did you write most of the code yourself and made all the assets from scratch?
Though the code for this game is very simple, I wrote it entirely myself. The assets are all from my jam partner and myself, with the exception of the font, which is a free-to-use font whose use has been validated by its creator.
Comments
A nice little story! the player deceleration is a little too much. maybe you could adjust a little :)
I found the gameplay to be innovative.
The actions happen off the screen, it was a good idea.
Cool music too.
Man, I really love this. The story was beautiful, as was the art style. I'm a sucker for narrative games, this is why I started with the story while creating my game.
I think the only problem I had was that you can't understand what was a platform and what was not. You could have made the platforms a different color so you can actually see them, but still be integrated into the background.
Also you could add elements that would block your path and you need to go backward to despawn them temporally so you can go further. But it could affect the narrative so I kinda understand why you wouldn't want that.
awesome game! i wish the last was more wholesome!
but nonetheless a good game! rated! rate ours?
Hey! This was a great design and a powerful story! The only thing I was disappointed in was that last level, I thought the player was going to actually be the face of the person in the bed. That would've honestly made the game feel so wholesome!
At first I didnt know what to do exactly, after reading some comments here though, I knew what to do! Interesting concept and nice execution, although sometimes the corruption felt a bit too much, and took me out of the story a bit. I like your pixelart style though, maybe add some animations to the player though, or an indicator where to jump.
Overall really nice game!
i liked the idea , it was fun to see the scene build up slowly as the story goes on , only thing is the colliders are not obvious where you can stand and not sometimes it blends with the background . good game
I would perhaps make the platforms you can stand on a different colour to better indicate that you can. Especially in a game jam where the average attention span is short, it'd turn less people away with a little more clarity. Walking backwards and forwards became a bit tedious as well - maybe the character speed could have been heightened? Otherwise good job.
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