Sorry mate but the webgl doesn't work for me
Play The Keep of Time
The Keep of TIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #257 | 3.837 | 3.837 |
Theme | #349 | 3.663 | 3.663 |
Overall | #369 | 3.432 | 3.432 |
Innovation | #391 | 3.357 | 3.357 |
Game Design | #399 | 3.429 | 3.429 |
Fun | #463 | 3.276 | 3.276 |
Audio | #590 | 3.031 | 3.031 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When the player dies they rewind their mistakes while keeping what their progress done in the keep.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I did write everything from scratch.
Comments
Love the cute character design and sleek movement! Great game!
The graphics are extremely polished and the world of this game is intriguing, though I had a hard time with the controls and it was sometimes difficult to tell what I did wrong when I died. I think if the player's light extended further and the character moved a little slower, this would be able to realize its full potential as a wonderful platforming game!
Nice looking game.
https://itch.io/jam/brackeys-4/rate/722655
wish u rate mine too
rev:revealing of level was good
rated:)
Cool game with good graphics, but the controls were a bit too slippery.
Good job!
i like this game but it was really hard for me maybe i need a game controller for this! congrats!
super cool game! but couldn't finish it. I love the audio it's very good while playing the game! nice work!
I really like the soundtrack here. Very neat concept but the rewind mechanic should be a little bit faster so that the player can go back to playing instead of watching their mistakes.
I enjoyed the overall art style a lot, same goes for the core concept of the game of almost painting the environment. Despite this, I think that the game is a bit too frustrating: there's always the need to proceed in a very tentative way, since the discovery/light radius is quite small, such that most of the time you just die in some unexpected ways (often for the slippery movements of the character) and you have to sit through your tentative gameplay being played in reverse.
I really like the idea behind the game, but I think that the rewind part would need a max amount of seconds, cutting some parts of it if it's needed. It would make the whole experience smoother. Apart from this, there's been a lot of work involved in the game and it shows, so keep going like this. Great job!
Great game! But couldn't beat it because of the high movement slide.
Wow this was super cool! I really liked the crisp sprite and and squishy animations. Also, how the light revealed the area was super awesome and nice rewind effect! This idea is clever, you should keep working on it! Great job submitting to the jam, and I hope you learned a lot of new things! If you have time, please check out my entry :D
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