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Dimensional Perspectives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #9 | 4.252 | 4.252 |
Game Design | #86 | 3.899 | 3.899 |
Fun | #162 | 3.704 | 3.704 |
Overall | #304 | 3.487 | 3.487 |
Audio | #665 | 2.912 | 2.912 |
Theme | #774 | 3.107 | 3.107 |
Graphics | #783 | 3.050 | 3.050 |
Ranked from 159 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
2 players work together, one 2D and one 3D to solve a series of puzzles.
Did you write all the code yourself and made all the assets from scratch?
No, all sound effects and music are mine, TV assets, and Monitor shader are premade. Some code is from youtube tutorials but most was made from scratch.
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Comments
in the start i was thinking, "i can't belive he did that" and after descovering the main mecanic i was, "WOW i can't belive he did that", man that game ideia is super reative and well made.
would ask if you could to look at my game too, but don't think i can compete with that.
Awesome game! Nice idea and execution, the art is simple but cohesive and the difficult's ramp works well, also like someone says, first time I press E key was a surprise!
Congrats! I added the game to one of my itch's collections.
i liked the game, the only problem i have is that a solo player can acheive the same results of 2 players working together at the same time, so i don't think it fits the theme very well, but the ideia behind the game, the art style and sound design are great!
Great concept 4th wall concept, would like to see this mechanic get used to make more trippy things happen. Maybe the guy can go outside another screen and another... :)
This game's concept was phenomenal, It had a clear focus and a really good progression of levels. It really was really fun to play I was blown away when I first clicked E. The instructions were unclear at first but it was easy to get the hang of it. The biggest problem I found was the controls and hitbox for the 3D, it was hard to get a platform out of a corner, although it was doable, maybe a pulling method or a change in the hitbox would be good. Another minor inconvenience was clicking E, it was annoying to have to look at the screen again. A restart button would be helpful too.
Thank you, I completely agree with your suggestions, I really appreciate your feedback.
This game has an amazing concept, which I really like. The clear focus here was on getting the core mechanic set up, and it works really nicely and I had a lot of fun with it! The graphical element I think is the only place that could really do with any work. The CRT effect on the TV is neat, but makes it much harder to tell where the edges of the platform are (and your square character seems to have a circle collider, I think? Which, for me, being someone who is notoriously bad at platformers, made it very difficult). Apart from that, it was a really fun game and the central mechanic was brilliantly executed :D
Thank you, I really appreciate your feedback
You have a great idea so I really hope you push this further. Definitely top 5 for me
Awesome game idea! The inclusion of a "reset level" button would make it even better!
Really cool main mechanic, although it could benefit from some colour coding. Maybe make the end platforms red and static? It can be quite a nuisance if one of them accidentally gets out of place and you cannot get it back because of the walls.
Very intresting and fun game.
also if you want, please rate my game.
Interesting idea and very well crafted. Well done!
Awesome concept, when i found out i could change i was like woah
Really nice idea to interact in two different dimensions.
Woaw, nice game! I can see this concept taken further, bravo!
I love this one! Really original and I totally see it as a full game someday. Very promising!
I've never seen mechanics like this before! Very cool idea
Really cool game, nice concept with the 3d/2d switch
Interesting Idea! Hard to play, but I like it!
thank you
Interesting Idea! Hard to play, but I like it!
Amazing game all around. I was especially impressed with the game design. Once I figured out that I had to complete a few levels before it would let me shift perspectives, the game was very intuitive. Add more levels, mechanics, and some polish, and I would pay for this game.
Thank you, I really appreciate your feedback