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To Gather And Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #65 | 3.946 | 3.946 |
Theme | #234 | 3.838 | 3.838 |
Fun | #264 | 3.568 | 3.568 |
Overall | #285 | 3.509 | 3.509 |
Innovation | #374 | 3.378 | 3.378 |
Graphics | #404 | 3.568 | 3.568 |
Audio | #790 | 2.757 | 2.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Units attack together when forming a connected group
Did you write all the code yourself and made all the assets from scratch?
Wrote all the code, no engines
Textures & models by myself
Sounds from zapsplat.com
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Comments
It is a fun game, but I think gameplay can be little faster bcoz it takes too much time to finish a round but you made a great game without using an engine .keep going :);
Wow. No engine? Just wow. What technologies/libraries you used?
Unfurtunatelly it is too slow on me. Option to always skip enemy turns would be good.
Great job.
Thanks! I’m using C++ with OpenGL 3.3 for rendering, SDL2 for window creation, and SDL2_mixer for sound output.
Do you mean the gameplay was slow, or that the game lagged? There’s definitely a lot I can do to optimize it, just didn’t have enough time during the jam.
No. I meant the gameplay was slow. The game ran totally smooth. No fps drops, nothing.
These turn based games are always hard to balance, I know. I don’t think I can suggest any good improvements now. Just brainstorming… Maybe:
I know you had a lot of work making this game without engine so you would probably do one of these things if you had the time. Don’t take this negatively. It is good game anyway.
And I also wanted to say that archers have too wide range as I could shoot out most of enemy army before they reached me. But I played against AI, I think hotseat with friend would be better.
I wanted to mention that I really liked the building idea. That was really cool. Definitely one of the reasons I enjoyed your game a lot. It worked with wide archer’s range.
Thank you for the techstack.
Thanks for your feedback! I completely agree with all your criticism btw, I’m not happy with how the actual gameplay turned up either.
A very cool yet simple game I like it a lot
please consider rating our game here :
https://itch.io/jam/brackeys-5/rate/927957
Wow, game on C++ within one week, that's impressive. I saw you on Twitter last week, and since that wanted to play this game)
Nice to see a pure strategy game. Quite an achievement to create such a polished game without engine within 7 days. Moving whole army cloud be better maybe. But man ... wow :-)
Very impressive work, well done!!
Wow really well done. All of the mechanics work well, and the procedural generation of the terrain just gives even more to it. And ... all of it without a game engine?
Well, this game is amazing. Making it a week is a great job. The game could be a little faster, or the characters could move faster. Music would come in handy too, but I love it.
If you want you can go and check our game to. Thank you!
I followed your progress during the jam on Twitter. You've done a great job for the AI, procedural generation, and the rest. Congrats
soo this strategy game is cool not a big fan of strategy but this one got me...
This is a really good game, and the whole thing is super solid! I'm a big strategy game fan, so it was a joy to play.
I love this soo much! thats crazy you were able to do this without a game engine and make the models in under a week! I love how you can literally build forts if you want! But I wish you could make a move with more than one guy per turn