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Rocketjumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 3.975 | 3.975 |
Fun | #20 | 4.111 | 4.111 |
Innovation | #36 | 4.019 | 4.019 |
Audio | #40 | 3.852 | 3.852 |
Game Design | #40 | 3.926 | 3.926 |
Graphics | #82 | 4.111 | 4.111 |
Theme | #116 | 3.833 | 3.833 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos from explosions, destructible ground and an overwhelming amount of enemies! Let there be chaos!
Did you write all the code yourself and made all the assets from scratch?
We made everything from scratch, except the music and the font.
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Comments
The music drop at the beginning is incredible. Fantastic little game!
Yay, finally someone who pointed it out! That is one of my favourite things as well :D It feels so nice!
Thank you for playing :)
The game was great, the music and graphics awesome, gameplay a bit repetetive but other then that Great!
I can completely see why the gameplay can feel repetitive. Maybe it would help if there was some sort of progression system
Thank you for playing and for your feedback :)
Extremely well done game! The destructible terrain was great and the mechanics were clean. I did have some performance issues where it started to lag, however it didn't take away from the overall game and it was an super solid submission
Thank you for your feedback! I agree that performance is a big problem in this game, especially as more enemies are spawning. I am happy you enjoyed it anyways :D
You can't go wrong with rocket jumping, and it feels fantastic. 5/5 in all categories.
Wow, thanks so much for your high praise! I am happy you liked it :D
Wow that was really cool. :) Awesome game. How did you do the destructible terrain? Great job.
Thank you for playing! :D
The destructible terrain is a tilemap in Unity, with a tilemap + composite collider. As you get deeper the terrain is generated as you go. It is also pretty easy this way to remove a circle from the tilemap. The only problem is performance if there are a lot of tiles :/
Hopefully that answers your question :)
Smart, yes that answered my question. Thank you. :)
Cool game.\(^▽^)/ I think digging needs to help us but it doesn't. (⌣_⌣”)
Thank you for playing! ^_^ Yeah, I fully agree that it would have been nice to find stuff underground. Maybe extra score or something
Thanks for your feedback
This is a really fitting game for this jam and a really creative one!
Thank you :D Happy you enjoyed!
1000 first try ;V; but anyways. Super fun, super cool concept. The graphics and sounds are fantastic! The rocket jump mechanic also feels super sharp, really well done! My main gripe is with the main jump mechanic, feels a bit hard to maneuver. But perhaps that's part of the chaos of the game. Like what was said before, after going down deep enough it becomes a bit hard to see and predict the flying enemies. Very well done!
Thanks a lot for playing and for your critical feedback! I really appreciate that you spent some time writing your comment :)
The idea behind the jump mechanics is that you have spacebar, which is controllable, but doesnt get you very far. And that you have the rocket jump, which is uncontrolable, but gets you halfway across the world. I do hear what you say though, maybe we could have given the player a bit more mid-air control.
Your second point is also fair, the camera becomes a bit restrictive deep underground. This might have needed a bit more thought.
Thanks again for your feedback! :D
This is good, no need to say more
Thank you very much for playing! I am happy you liked it
Do you have some points we could improve as well?
2900 :). The game is super fun and the graphics and game-feel are on point. Only thing you could improve on are the frame drops. It's normal because of the way the code works, but there are a few ways of making it better. I personally don't know how the game was made, but I can only speculate, so this advice might not be useful. First, I would look into object pooling, because instantiating and destroying can be pretty heavy. Then, I might be wrong on this, but I think the flying ones only spawn up top, cause when I was deep down I stopped seeing them. This makes the scene have enemies that I won't see for a while, which are taking memory space. So maybe spawn them in an unoccupied space above the player instead of just up top? Last thing, I would add an options menu for sound and to reduce screen shake, cause I get very dizzy with it. But the game was awesome nice job.
Yeah, I fully agree with you! The frame drops get really problematic as more enemies spawn. I hadn't thought of pooling, but it is a very good idea! At least for spawning enemies that can work very well. For the ground we are using a tilemap, but I dont know if you can do object pooling on a tilemap. Something to look into though. Thank you for the suggestion!
The spawning actually works as follows: a spot is chosen at a random x, at a fixed height above or below the player. If this spot is underground, spawn an digger, if it is above ground, spawn a flyer. This method should not spawn flyers if there is no place for them to spawn.
And you are completely right about the options in the main menu. We ran out of time for that :/
Thanks a lot for your amazing feedback! I truely appreciate it :)
Great game! The game had a good amount of crunch and the destructible terrain adds a lot. Nice job!
Thank you for playing! :D
So cool game , unique style, good job
test my
https://itch.io/jam/one-minute-game-1
Thank you so much for playing! Happy you liked it :)
I will try your game later as well!
The game is really fun and addictive! I really enjoyed playing it and trying to beat your high score (couldn't get past 2400 :p)
2400 is still a score to be proud of! It gets really hard really fast XD
I am happy you enjoyed our little game :D Do you also have points we could improve upon?
I noticed the game going a little slow when there were too many explosions going on.. I hope this helps, it's the only issue I could think of c:
Yeah, we noticed that as well and where wondering how the game would perform on other machines
Thanks for your feedback! :D
Well done mate ! It feels great to move and shoot with this character ! Keep it up because you did everything !! Bravo !
Thank you very much :D I am happy you enjoyed it! Do you have any points we might improve upon?
well I'll work on ennemies to make them more chaotic and less predictable !
Great game :D
Happy you enjoyed :D
I got 3700 :D Love the visuals. I wasn't sure if it's beneficial to dig down really far? Or is it endless hahah
Oh man, you all are so much better at our game than I am. 3700 is really a lot :O
I am also not sure yet if it is beneficial to dig down. It goes down endlessly, so you will not find anything there.
Thanks a lot for playing!
I really enjoyed this game. The soundtrack is just breathtaking, the graphics are amazing and the gameplay... the best part about this game. Really well done! I wish you good luck with your submission!
Thank you so much for your kind words! I am very happy you liked it :D Are there any points that you think we could improve on?
Hmm maybe making what you have to do a little more clearer as it took me a good minute to figure out what i was supposed to do. Other than that everything is very well done for the short amount of time that was available.
Ah, I can see what you mean! That is indeed be a bit unclear. Thanks!
Really fun game. You could say that I had a "blast" playing....
No oh come on.
Hahaha, I laughed way to hard at this XD
Glad you liked it!
Got 2800 on the third run. Very cool destructible terrain!
Woah, good job! I cannot just have you beat my highscore as the dev, so I will have to try harder at my own game :P Thanks for playing!
Good to hear! Thanks for playing