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Kill Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #826 | 2.590 | 2.590 |
Game Design | #919 | 2.692 | 2.692 |
Fun | #1022 | 2.436 | 2.436 |
Graphics | #1026 | 2.538 | 2.538 |
Overall | #1037 | 2.457 | 2.457 |
Innovation | #1066 | 2.308 | 2.308 |
Theme | #1185 | 2.179 | 2.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
As the Kill Ball, you must cause chaos (i.e. knock over barrels) to aid in your success.
Did you write all the code yourself and made all the assets from scratch?
All the code was written by me. Some assets were made by me, but most of the assets were from outside sources.
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Comments
Nice game, I feel it was more difficult than chaotic but overall a strong entry to the game jam, couldn't beat it as I'm to bad at it but I like the physics fidelity while moving and inertia of the ball.
Come Over and rate my game if you have time I am interested in your feedback
Thank you for your feedback!
Really good roller ball game, i felt the ball was a little floaty when jumping but over all it was good. I found the levels challenging and the music was good. Very nice ball rolling game.
Hope you get chance to play our game.
Thank you for your feedback! :)
had a lot of fun playing it
the controls felt very nice and tight, and very forgiving (you can still avoid to fall when you are at the very edge ) definitely a game i'll play again!
Thank you playing, and also for your feedback! :)
Nice game
Thank you! :)
Challenging and ... frustrating ! Your game is fun. My bad, i don't read the instructions so don't pull away the barrels ! After, it's easier but can't reach the end. My skill is a shame !! Good Job !
Thank you for the feedback!
Good Game!! Easy to get into!
Thank you! :)
Wow! Thank you for your feedback and kind words :)
The font is called 'Chintzy CPU', which I found here: https://www.1001freefonts.com/chintzy-cpu.font
I did notice in your gameplay you never used the 'turn around' mechanic by pressing 'E'. I'm not sure if this was a strategy to save time or if you weren't aware. But just thought I'd bring it up in case the ladder is true.
Good Game!! Easy to get into!
Kudos!! :D
Thank you for the feedback!
Challenging game! Good job.
Thank you for the feedback!
I really liked this game, reminded me of Monkey Ball.
I would like to be able to unlock different kinds of balls, and maybe different time of surfaces that cause impact the speed and "sticky-ness".
Good entry!
Thank you for your feedback! I did have Monkey Ball in mind while making this hehe.
What a cool game. I really like the flip that happens when you press E, it's very disorienting and fits well with the theme.
Thank you for your feedback!
Cool game! It's interesting seeing what you did with the camera. There was a gap I thought I needed to jump but couldn't make it every time I tried, turns out you can turn the camera around and there is a whole new section behind you. For this I think a free moving camera would be better, or change the level so that the way forward is always the way to go. Other than that, the game is pretty fun!
Thank you for your feedback!
cool game and challenging
on improving camera following the direction of movement would make it more fun
Thank you for your feedback!
Overall a really cool concept. The graphics could be made much nicer with some skybox and URP. Time was a bit short. Maybe add a few checkpoints?
Thank you for your feedback!
the game is good. I don't like the rotation of the camera, sometimes it is hard to know when to jump
Thank you for your feedback! I do think I really should have just had the mouse move the camera or something to improve looking around.
The game was pretty good, the graphics really stood out. The game was pretty hard overall which was good for me because it gave it a challenge. I didn’t really understood the interpretation of the theme in this game and I think you could have implemented chaos a little better (like using barrels for destructive environment) but it was a good result overall!
Thank you for your feedback! I did have trouble working with the theme, and there were other things I wanted to try instead. Some more time planning would've made for something that fit the theme better, but that's just part of the learning process of these jams I guess.
Cool game! Like others had said, it's REALLY difficult. Now, I personally think the issue is not camera nor the controls itself, but that it's incredibly punishing for minor mistakes. If your ball tipped just a bit too far to the edge, you're done for. This is even harder with things like the super tight section, in which any horizontal movement could just finish you on the spot. Maybe add like a double jump that could be performed mid air so the player could correct their mistakes, or if you don't want to go that far, maybe a checkpoint system or coyote time, basically anything that could help the player with small mistakes maybe could make it easier to enjoy. Of course, this is just my personal thoughts so take it with a grain of salt (I get that a checkpoint system might mess with the battery life system, so yeah). Either way, still an interesting concept and presentation. Nice work!
Thank you for the feedback!
I was trying to make it really hard, but I do think there are parts where I went a bit too crazy. Definitely something to consider in the future!
I personally don't think the ball's controls are what makes this game hard. I'd say not being able to control the camera (other than flipping) makes it hard. But the concept is quite fun! Nice job :D
Thank you for the detailed feedback!
as others have said, hard to control the ball, but fun concept and great art!
Thank you for your feedback!
I have noticed a lot of people seem to not like the controls. Can you describe what in particular what makes the ball hard to control (i.e. are the controls not tight enough? Is it too floaty? Do the controls feel delayed?)
Nice game, the controls are kind of hard though.
Thank you for your feedback!
I have noticed a lot of people seem to not like the controls. Can you describe what in particular what makes the ball hard to control (i.e. are the controls not tight enough? Is it too floaty? Do the controls feel delayed?)
The controls just don't feel tight, but it's not delayed or anything. Anyways, you may not want your game's controls to be tight though, since that might be part of its challenge. One last suggestion: the game over screen is kind of annoying because you can't instantly go back to the game, and you just have to wait. Anyways, the game is great as it is, keep up the good work!
Ah, I understand! Thank you!