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Find the Flippin Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #181 | 3.556 | 3.556 |
Game Design | #305 | 3.444 | 3.444 |
Theme | #332 | 3.444 | 3.444 |
Overall | #367 | 3.321 | 3.321 |
Audio | #485 | 3.074 | 3.074 |
Fun | #515 | 3.148 | 3.148 |
Graphics | #576 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A simple puzzle game becomes more interesting as various chaotic elements to the mechanics are introduced.
Did you write all the code yourself and made all the assets from scratch?
All code, graphics, interface created by Hungry Cat Games. Sounds via FreeSound.org and credited in the opening screen.
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Comments
I see penguin, I click. I liked the chaotic-ness of the later levels!
That was a spur of the moment design decision. I was trying to decide what the main character would be and then I saw one on TV and decided... Penguin. Why not. Thanks for playing.
Nice little game, interesting take on chaos and I like the title :)
Yeah! My first title comment. :) Yeah I wanted it to be a play on the action along which what you'll probably start saying during the harder levels. Thanks for playing!
At first I did not think it was chaotic, but as I went up the levels, I saw it fit the theme very well.
Well done!
That was goal. The first few, while kind of boring, were intended to teach the game play and introduce the different options... then good luck! Thanks for playing.
I thing it could be more puzelly but its still fun
Thanks for trying it
Heya!
I thought the puzzle solving mechanic was really cool and creative, I thought it was a really intriguing take on a puzzle game.
I found waiting around for the right tile to show up to be pretty tedious, especially when it took 8+ rotations on a four-sided tile with me just spamming space bar. I also wish that the levels were smaller to begin with and ramped up as time went on. I think that smaller levels would make imagining a path more like a puzzle rather than a big overwhelming guess and check.
I think you had a really solid visual style, it's really impressive that you did both the coding and art by yourself. Well done :)
Thanks for your feedback. Yep, solo developer for jams. I've gotten better at pacing and keeping the mechanics manageable for the given time frame. Future ideas would be to include power ups which allow you to skip a tile or rotate any one tile to a selected color. Putting them on a timer to auto flip might be an option too.
When you start a level, rather than guessing, do a few space flips. It'll cost you some points but should give a reasonable idea as to what the path color is (some of the later levels actually have two paths through). The initial screen is intentionally misleading, sometimes, as to what the "correct" color should be.
Cool concept. It took a while for me to get the idea and a lot of the time I was just sitting there pressing space waiting for the cube or triangle to turn to the side I wanted. Also at the one point it walked over different colors when I shouldn't be able to. That made me think, what if each square had two identifiers on it, a symbol for example, and you could walk onto a different square if it had the same color or the same symbol.
Overall good game with a lot of potential. Good Job!
Thanks for playing! I've noticed that "bug" on rare occasions. The coding/design has a collider on each color face and of course the penguin also has a collider. Depending on what color you hit I either allow the move or prevent it. However if you move at just the right time while a shape is turning you have the possibility of contacting two colors. If this is done quick enough the "bad color" flag which is triggered will then get flipped back to the "good color" flag on the second color hit this allowing the move. With more time I could tweak placement of the colliders and or doing something in code to detect and prevent this. I mostly prevented this my holding back your movement while the shape is moving but the timers aren't quite in sync allowing for a bit of early movement.
Considering those with color blindness, the red and green might be hard (or impossible) to distinguish so I'd also consider something (maybe a "symbol" mode) which would turn on unique indicators on each square and make it easier for those individuals to figure out which squares could be moved to.
Cool art! Enjoyed the game :)
Thanks! Happy to hear that comment as art isn't my strong suit. :
super fun idea! solid game!
Thanks for playing!
Very amazing concept!
Thanks! I enjoyed your game too.
Got to level 8m then my score plummeted below zero and i gave up
Thanks for trying it. End of each level you get another 100 points added so you had a chance to get back to positive territory
I like your idea behind a puzzle. I could see this getting extremely hard depending on how you set it up. Cool concept for sure. I encountered a few minor bugs but overall the presentation is really good. Nice job!
Thanks for playing. That's the fun of the jam... trying to squash all the bugs with very little time
An extremely fun little puzzle game, the music added some intrigue to it and helped draw the players attention in, as the puzzles get more complicated the enjoy gets higher. Extremely fun, well done
I'm happy to hear you liked it. My level design had that goal so good to know it played out that way for you. Thanks for trying it.
Never thought I really see a CHAOTIC puzzles, Awesome Level Design. Well Done Sir🧐👍
Thanks for the praise!
you got me on the 4th stage xD, from there thing just got harder
That was the design. Enough to make it seem simple as the first 4 levels have multiple winning paths, then introduce the chaos!! Thanks for trying it
Interesting puzzle mechanic, great design and transitions between scenes. I would have been helped by an indicator stating what the current selected colour was in the tutorials so it made more sense.
I actually had that as one possible feature along with some other power ups and such but I pretty much ran out of time (time zone difference and such). Thanks for playing.
How does the time zone difference affect the total time you have to make the game?
It doesn't. Unless I want to pull an all nighter my cut off was about 8 hours before the end of the jam... even more so as I had to be up very early the next morning for a volunteer event I was involved with.
Once you get to the fifth puzzle it gets fun
Yep. Thanks for playing. That was the idea. A few warm ups to explain the mechanics... then let you loose .
Well implemented puzzle game, the text below should be anchored at the bottom, with my screen resolution I couldn't read it caus it was above the platforms
Thanks! I tried at a handful of resolutions and played around with the message positioning but I guess I'll need to tweak it a bit more
Wow this game really caught my eyes. I love puzzle games and this experience was no different. I felt the chaotic idea took i little of the puzzle, but thats a minor thing. I would really love to see this game as a mobile one. Would play 10/10
Thanks for the feedback. This is definitely one that I feel could be expanded with more levels (or procedural generation), additional power ups and moved to other platforms. I guess we'll consider this version the prototype!
I liked it, but I feel like the player's motion and the tiles flipping could have been sped up considerably. I might even have had the tiles automatically flip themselves every second or so, as having unlimited flips on the spacebar un-coupled it from movement already.
Thanks for the ideas. Future version(s) could go with timer based flips too. The original idea, at least in my head, was the flip after every move, which to me tied into the chaotic theme pretty well as the playing field was constantly changing. I added the spacebar flip as you could get into no win scenarios but with more time to devote to level design I could work around that or using the timer flip again you'd avoid getting stuck.
Very beautiful puzzle game. I enjoyed the steadily increasing difficulty - nicely done. The audio complimented the game very well. The puzzles did become more chaotic, so the theme was nicely woven in to the game the further you progressed. I really enjoyed this! Well done.
Edit - I also love the way you explained what to do as and when you needed to know, rather than explaining up front or using a tutorial :)
Thanks for the feedback. That's pretty much was what I was aiming for so I guess I got it right this time! It's always a challenge with the short time window to try and tick all the boxes that I come up with at the beginning.