Nice entry! I found some weird bugs though (like clipping through some of the walls). Also sometimes I had no idea what was shooting at me.
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Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #112 | 4.043 | 4.043 |
Overall | #467 | 3.203 | 3.203 |
Game Design | #490 | 3.217 | 3.217 |
Fun | #494 | 3.174 | 3.174 |
Theme | #538 | 3.174 | 3.174 |
Audio | #568 | 2.957 | 2.957 |
Innovation | #818 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It fits in the theme due to how the waves get chaotic based when it increases and as a player you have to worry about your health and a chaos meter to stay alive, thus making it feel chaotic.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself but I used assets from https://moose-stache.itch.io/
Comments
Really like the art. sometime its hard to survive at the start because slime monster are spawn far away. But mostly i enjoyed that game.
I really like the art style of this, quite simple but it works really well. The main concept is also quite interesting, you have a lot to worry about, which could work in concept, but doesn't work that well when playing this game. I felt like the grey hearts emptied way too fast, and the shooting felt pretty slow and didn't come out of the gun. Enemies kill you really fast and more often than not you don't get a death screen and you need to restart to play again. Also, I don't like the lack of a tutorial. The music is pretty mediocre, and the sounds are way too loud. I'm sorry for being so harsh, but this game has a pretty good idea, but just isn't that well made or fun.
Aiming was a bit difficult since it seemed to be off just a bit, and how to keep the chaos meter full was a little vague but I'm guessing it was just kill things. Overall though great job, it was fun!
Good looking game. Well done! :) I would suggest you to fix the shooting a bit. Currently ammo is a bit off. You should align it better with the gun.
Nice graphic! It's a bit hard to keep the gray heart bar but I enjoyed it :D
And I have found a bug. I can't restart when I lose all red hearts. I can't do anything because the character disappears. So I have to re-enter the game page to play again.
Great game, I initially got confused because the bullets were hitting me, but I couldn't see the enemy then I realized the things on the walls was shooting them XD. Maybe you should indicate that better.
The graphics are really great, and sound design is also solid :D
Interesting game! The meter bar is a bit confusing at first. I thought that you could still walk and potentially grab some blue heart at the last minute when you started smoking, but I still lost even when I clearly grabbed the heart as the smoke even dissipates. If you intend to do this, then there might be a bug, but if your intention is that player immediately loses if their blue meter is empty, consider just, not let the player control the character? Because the smoke doesn't imply that you died, it implies that you are about to die. Other than that do, pretty neat game! Nice job!
Nice game! some explanation of the madness bar in game would be helpful.
The dual health mechanic is interesting but once there aren't any enemies around you're basically dead.
The gameplay is super tight, the bullet travel is smooth and the enemies are well designed with their health and speed. Everything seems really balanced.
Suggestions:
-At the very beginning top left (and a few other places) I could clip through the walls. Not game-breaking, but I would fix the hitboxes in those areas because I was running through the wall.
-Tutorial/ instructions at the start to explain mechanics better. I died so quickly right off the bat for seemingly no reason until I could figure it out.
Awesome game, keep up the great work!
The game is fun to play through. The fact that you included a different website is a plus on top of that. My only two issues are the audio (namely sound effects) and some of the health value of the enemies. I think some of the sound effects plays just fine, but when collecting items, it seems to static of the sorts. The enemies seems to have a bit too much health, even for small fries, but otherwise, it's fun to play through.
The game is fun once understood how to keep the silver heart alive but way too hard from the beginning. Keep it up! Just need a tutorial and make it easier at the beginning :)
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