Great and very addicting game! I really like it. Although I think it was worthwhile to make chaos also in the graphic component, for example, the diversity of the landscape, adding particles and shaking the screen
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Agent Of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #223 | 3.500 | 3.500 |
Innovation | #383 | 3.231 | 3.231 |
Overall | #517 | 3.147 | 3.147 |
Game Design | #543 | 3.154 | 3.154 |
Graphics | #570 | 3.269 | 3.269 |
Theme | #656 | 3.000 | 3.000 |
Audio | #730 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Both gameplay wise and story wise.
The story revolves around a monkey demon known as Kapasura, who with the help of Ahi, the god of chaos escapes a volcanic prison designed like a maze.
The gameplay is very chaotic with fireballs and bullets flying everywhere.
Did you write all the code yourself and made all the assets from scratch?
Except the music everything has been done by me
Comments
Great work ! This is really one of the most special games in this game jam, I really liked the snake mechanic and the story. The music is great but the graphics and the animations need some improvements and I got lost so some arrows or map or something to show the player where to go in that big prison would good.
Thanks for playing the game. I am glad you liked it, I appreciate your advice. Next time I will definitely improve my graphics and animation :D Also about the arrows and markers, it did not cross my mind to have them. But I understand they are absolutely necessary will definitely make them the next time :)
Alright, I've just played yours. Nice concept i gotta say. But as i said I'll give critics, here are those:
- There was only 1 audio the bg music, you must have more than one music and impactful musics, like when destroying enemy etc..
- I liked the innovation, how you used snake as a rope.
- player movement felt slow.
- I didnt fin the exit at first but finally I got it :D
overall good webgl game. Keep it up..
I had a lot of fun with the grappling mechanic, that is very well implemented. the wall climbing felt a little slow but was mostly fine. I got to the exit but couldn't go through it. Do I have to kill all enemies before exiting?
I suggest adding a way jump off a wall you are climbing. that will be nice to combine with the grapple swinging mechanic.
The art gives a nice retro vibe and the music fits the theme.
Thankyou for playing the game, there is actually a fake exit marked as "exit" that is actually just a troll and the actual exit is a bit far XD. I also wanted to add the wall jump, but since the grapple is already implemented I decided not to. But I agree that wall jump would have been a nice addition and would tie nicely with the other mechanics :D
Nice game, I definitely had fun. It was great to use the hook as a weapon as well. Hook swing were good, I really felt that I was in control and that the gravity was right, but the jump was a bit off to me, it felt a little floaty, didn't reflect the impact of a heavy character that it is (hook could improve a bit on this as well but it was mostly fine). Sound design could be improved a lot , I could only notice a soundtrack, but having sounds for the interactions would make the experience a lot better (if you want a tip to avoid making your sound effects tedious is having multiple similar effects for the same interaction and playing them randomly). The UI is fine, but I felt like it was too small and to much on the corners.
Great game. Instead of fireballs, I died falling in lava. Having fun while playing this. Great work!
very well done and interesting concept the end of the music looping could have been done a bit better, but overall very well done
Great game mechanic and gameplay! The music is kinda not very suit the game. The grapple gun is definitely my favorite part of the game but I think it should be more physics accurate and have it should have some kinda limit range it can hook unless, I would aim randomly at the ceiling and skip an entire floor, anyways great game! Great gorilla! Keep it up!
Also I would love to hear your thought and rating on my game if you interested, please give it a try!
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The gorilla character is definitely my highlight. Looks incredible, and the grappling hook is, surprisingly, easy to control.
The enemies and fireballs were underwhelming, and the game should definitely be faster (especially the gorilla player).
The map design was pretty solid. Overall, I enjoyed this game!
Keep on fighting. :)
Cool game! A bit challenging, probably because I was using a trackpad instead of a mouse so I can't grapple as freely as some, but pretty fun. Hmm, maybe add some more enemies or something to the game? It's definitely pretty barebones and doesn't have some standout mechanics. But still, as I said, pretty fun and nice presentations too. Nice work!
This game is really fun. Firstly the lore is quite nice, it gave me motivation to play through the game, something you don't typically see in game jam games. Secondly the grapple is soo fun to play with, I was having a blast using it. And on top of that I wasn't able to find any bugs in the game which is a feat in it's own right.
However like most good things there are a couple issues. First off be sure to add sound effects next time, it really adds to the user experience. (I know it's hard to add them in a game jam setting, I added mine to my game an hour before the deadline). Secondly be sure to invest more time into GUI's and text, but that's a normal rookie mistake.
But despite those 2 issues the game is quite good. It's very chaotic, the mechanics are top tier, its bugless, and I love the sense of humor through out the level XD
Good job
Here is my stamp of approval ✅
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