Play stupid thing
Conjurer's Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #777 | 2.633 | 2.633 |
Theme | #780 | 2.700 | 2.700 |
Game Design | #853 | 2.667 | 2.667 |
Graphics | #884 | 2.700 | 2.700 |
Overall | #895 | 2.583 | 2.583 |
Audio | #905 | 2.367 | 2.367 |
Fun | #948 | 2.433 | 2.433 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is about how some of the obstacles aren't real and only by attacking your enemies can you realize this.
Did you write all the code and made all the assets from scratch?
Yes, we used no assets.
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Comments
Hey
this game looks beautiful. I love the posters you've done for it. I'm not sure how the camera feels however, it was very disorienting. I love the concept of it however. :)
Please can you vote my game on the last day before the jam ends? Thank you :D
Hi!
I liked the idea. There are a few aspects that can be improved, such as the movement of the player and the camera position and its movement, but, either way, great job!
PS: You really got me with the comment in the options menu in the starting screen! It seems to me that only one of you two was willing to put in the hours, right? :D
lol true
although in my defense it was 12 when I implemented the sensitivity system and i was tired
EXCUSES
It is simple and easy to control player. I had a lot of fun playing it! I rated!
The concept of the game is really interesting but the camera and player controls definitely need some more tuning, keep working on this!
I like the idea you had here, but I had some trouble playing the game. The mouse controls were a little too quick for me to be able to orient myself and properly aim, and I felt the character was a bit too floaty. I also found the enemies spawning too often. I ended up getting stuck in a cycle where I would die and then spawn with about 15 enemies around me each time.
I think with a few of these control and gameplay bugs fixed this could be a really enticing game! Great job on this submission and keep it up!
The character was very floaty and hard to control and the camera was a little weird. I wonder if it would have been better in first person. I liked how quick the attacking was. I did not really understand the goal of the game.
Ok game, it really needs some work with the movement system and also I think the camera is maybe a bit too close, music and sfxs were nice,
Good game, The graphics and SFX are good. Rated it! If possible do rate and play my game :)
A labyrinth, what a wonderful idea for a computer game. ;)
I found it quite difficult to take care of the Unfriendlys in your game, the camera spun me around more than a merry go round at a carnival. Though I do love the general premise of the whole ordeal, the control held me back from enjoying it to its fullest extent. I would very much care to try it with a fixed angle or another perspective.
Camera is spinning like crazy so I couldn't play for long. Enemies that look like matryoshkas are cool though.
Good, Keep it up
Hard game!
The game design is interesting and clever!
My only issue was the camera making it hard to aim and get some spacial awareness. If you didn't use Cinemachine for this, maybe you could try it later and have an easier time setting up the camera!
The top-down view was a neat idea in my opinion
Cool. It was hard but still pretty cool. :)
Cool game! I had a hard time playing it, as many things apeared and disapeared on the screen and I didn't understand what's happening
Very cool game
Fun game! The sensitivity is a bit big for my taste but great job! The camera view was a bit weird with some shake and so on but it works. Keep it up!
Very interesting! I love how you made your ammo a sanity meter. Good job!
I would love if you could change the view angle. Is your character wearing a hat? I was only able to see that from when the camera went up against a wall.
I love the screenshot that's just the game's code for when you die lol
The camera was something we struggled with because the environment is a maze we couldn't figure out a better for the camera solution in the time span.
Surprisingly don't see a lot of classic labyrinth games. Is there a way to change the view angle? I would slow the mouse view rotation. Is it frame-rate-independent? Even the slightest move of my mouse would spin me 360 degrees. Anyway, good work!
The sensitivity setting was added very last minute and I realize now that I forgot to make it frame rate independent. Oh well.
i love this the only downside is options menu not working and the font on the text its hard to read