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music and the dialogue system are cool!
would appreciate a rating of my game as well ;) https://itch.io/jam/brackeys-7/rate/1418965
Criteria | Rank | Score* | Raw Score |
Theme | #438 | 3.258 | 3.258 |
Innovation | #684 | 2.763 | 2.763 |
Game Design | #744 | 2.849 | 2.849 |
Overall | #803 | 2.724 | 2.724 |
Fun | #870 | 2.581 | 2.581 |
Audio | #902 | 2.387 | 2.387 |
Graphics | #995 | 2.505 | 2.505 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
1. Dreams arent real
2. *Spoiler Warning* The Ending( The Dog was never real, it was the protagonists imaginary pet )
3. *Spoiler Warning* The Ending , again ( He is also dead, which means he is a ghost and ghosts dont exist in real life)
Did you write all the code and made all the assets from scratch?
I wrote all the code by myself, some of the Assets in the city were free online assets : www.kenney.nl (rogue like city) and i used the encounter sound from undertale but it sometimes glitches out
music and the dialogue system are cool!
would appreciate a rating of my game as well ;) https://itch.io/jam/brackeys-7/rate/1418965
The dream jump concept is very nice. The platform minigame is interesting but it is pretty frustrating when you stuck on walls a lot. If this game have a wall climb mechanism it could feel much better. Still a good job overall.
Cool game,
I got a couple of notes:
The first dream,
every time I jump I get stuck on walls, the level design doesn't help since in lots of cases tiles are next to each other.
Button prompts are not good, pressing “Tab” to continue talking is a bad idea, same thing with pressing F to talk, they are far from the rest of the buttons making it annoying to click
.
The second dream,
it's a pretty cool fight,
however, I got confused at first since Hermes & Rick have the same sprite,
the attacks are really hard to dodge & take a lot of time, sometimes they last more than 20 seconds.
Especially the thing that makes fire, it's impossible to dodge perfectly.
The item's healing numbers aren't correct, Lancer cookie says it heals 5hp, I got +10 hp.
I felt overwhelmed with choices in the fight, there are lots of choices for talking, lots of items that I can't tell how useful they are (except for lancer cookie since it's a reference and has the same stats).
Attacking is really difficult, the line moves so fast, and the first time I tried attacking I completely missed.
Since the fight was so long, I didn't feel like trying again, so this is where I stopped.
Good luck with your future work!
It fits the theme very well, clever idea with the Dream Jumping :) The Undertale part was just too hard for my taste :D
Enjoyed the game, I ended up getting stuck in one of the platforms, but overall good work!
I really loved the premise of it, the idea of jumping between so many different genres and minigames is very fun! I did feel like some of the time (specifically during platforming) the controls were a little unresponsive. It is a very unique and creative game though!
Nice game, the attack was really fast, I had to instantly press space trying to guess instead of doing it by skill, but overall was a nice game!
Its a nice thought! I like the idea. Maybe a settings menu for the music and sfx would be nice as it was very high with my regular headphones settings. But overall, a nice idea with interesting story! Keep it up!
It was lots of fun although I didn't like getting stuck on the platforms yet that seemed to just add to my enjoyment as it was rewarding when I actually finished the parkour.
I like the art very cool! I think one improvement would be to add a volume option it was quite loud lol but great game otherwise!
Cool idea but you need to give players time to react, especially for the fight.
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