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Dream Jump - Where is the Dog?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #438 | 3.258 | 3.258 |
Innovation | #684 | 2.763 | 2.763 |
Game Design | #744 | 2.849 | 2.849 |
Overall | #803 | 2.724 | 2.724 |
Fun | #870 | 2.581 | 2.581 |
Audio | #902 | 2.387 | 2.387 |
Graphics | #995 | 2.505 | 2.505 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
1. Dreams arent real
2. *Spoiler Warning* The Ending( The Dog was never real, it was the protagonists imaginary pet )
3. *Spoiler Warning* The Ending , again ( He is also dead, which means he is a ghost and ghosts dont exist in real life)
Did you write all the code and made all the assets from scratch?
I wrote all the code by myself, some of the Assets in the city were free online assets : www.kenney.nl (rogue like city) and i used the encounter sound from undertale but it sometimes glitches out
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Comments
That walk cycle is beautiful. Nice work overall!
Thank you for your feedback :)
What a big game! I really like it. The first platforming section was a little frustrating, I kept getting stuck to walls and it was super precise. But I got through it! Really fun game!
Thanks for your feedback!
Cute graphics. I liked the idea of different game types. Well done!
Thanks for your feedback :D
this was really cool, that run animation really cracked me up , the platforming was good, i like the addition of the mini game. and that transition effect to the dream world was really cool too
Thanks for your feedback!
Really nice concept and gameplay but audio was a bit irritating it would be great if there was an option to adjust the volume.
thanks for your feedback, i sadly didnt had time left to do that
Wow, you implemented different mini games. Nice concept and execution!
thanks for your feedback!
Really enjoyed the idea of switching game modes as you jump around peoples' dreams, would love to see some more time put into this one it has a lot of potential :D
Thanks for your feedback! I might even consider to continue updating the game as its pretty popular rn :D
I liked how the perspective changed from top down to side scroller in the first dream sequence. I also liked the little Undertale reference, but the fight was kind of hard and the hitboxes of the attacks should have probably been a bit smaller. Anyway, nice job!
Yea it was a bit hard, but i realized it after the submission period was over, anyways ty for your feedback!
Cool game! Enjoyed playing it.
Thank you :D
I really loved the walking animations. Pretty cool game. It does feel kind of weird to stick to the walls sometimes though
damn the story of the game is really nice i liked it
great job man
Thanks :D
I think changing up the gameplay in the dream sequences was a nice touch and kept things fresh while playing, good job!
Thanks for your feedback :)
Hey! Nice game! If I were to nitpick a little, the collision systems were a little off, but nice submission:D
Thanks for your feedback
Nice game you have here! The dialogue system was interesting and mini-game modes were fun to go through. If I had to give a little bit of feedback, it would be that I discovered a few technical issues with the collision system, sticking to walls, etc. But overall, great interpretation of the theme and good job!
thanks for the feedback!
Np! Would appreciate if you could play/rate my game too :D
A fun game with nice humor! One big thing to note is that in the top down gameplay, there aren't colliders for many buildings which breaks the immersion a bit, so I'd recommend adding in a few of those. Otherwise, pretty neat!
thank you for the feedback! I orignally planned to but i wasnt sure about where to add it due the perspective and i ended up forgetting it
ahh ok that makes sense, I understand exactly what you were thinking. Can I ask if the buildings were a part of the map, or separate sprites?
they were basically another tilemap on top of the other enviroment stuff
ok word.
If you wanted a bit of a cool effect when the player should be behind an object, you could just manually place the building sprites on top of the main tile map with two colliders- One where the collision with the building should take place, and one that covers the rest of the building. if you have the top one set to be a trigger (so the player can pass through it), you can then set the opacity of the building sprite to be lower, and the layer it's on to be higher so you can see the player through the building. And once the player leaves, reset the values.
Hope that makes sense!
yeah, thank you for your advice!
Good stuff, very clear where the inspiration is from. But also well executed! (except for the platforming, sticking to the walls got really annoying. Controls felt great though!)
Thanks for your feedback!
ty for your feedback! Im quite happy that i got done with the undertale battle and the 3rd dream as the battle was pretty time consuming
The walk animation was great! It made me laugh. The platforming was a bit frustrating, especially when you stick to the walls. I liked the music though. Good job.
thanks for your feedback! I actually was too lazy to fix it and basically declared it as a feature lol
This game was fun!! I love the music as well!!
the dream jump was a bit frustrating just because I suck at platformer lol
But overall this was a well-made game!! Well done ^^b
thanks for your feedback! i tried to make the first plattformer a bit easier, i tried to add a bit variety by changing the genre in the second game, i originally wanted to make the third game inspired by cuphead or a fps, but i sadly didnt had any time left, due to the 2nd taking too long
thanks everyone for their feedback! I didnt had that much time until now, but i will try to answer to every feedback from now on!