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Planetary Ranger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #559 | 3.029 | 3.029 |
Innovation | #567 | 2.941 | 2.941 |
Theme | #585 | 3.000 | 3.000 |
Audio | #610 | 2.912 | 2.912 |
Game Design | #641 | 3.000 | 3.000 |
Overall | #658 | 2.941 | 2.941 |
Graphics | #844 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
reality starts colliding and ghost Logorbs, or monsters start showing up. They cannot be damaged nor can they damage you hence they are NOT REAL
Did you write all the code and made all the assets from scratch?
yes, aside from one character: "Red", a floating drawn by Modboy for our previous jam (used with permission of course!)
Comments
I think there could be more done with the tear in reality mechanic! it seemed really interesting and i was hoping there was more! Played at https://twitch.tv/hedgein <3
It was a very sweet informative message you have in t he beginning. I kinda broke the game map with dashing and got myself outside of the map.
Thank you for your lovely work!
Really liked the concept and the story behind the game! You should really think about developing further the story into a complete game! Congrats!
Cool concept. If you were to improve it, I would make it so that the play kept facing the last way he moved. This would make the combat a little less annoying.
Cool game! I feel like the meele combat should be more effective but I liked it overall.
A nice fun little game, I feel as though you could do a lot more with this concept in the future if you want
A nice fun little game, I feel as though you could do a lot more with this concept in the future if you want
Great job making this game! Interesting how you can check which enemies are real and which aren't. Controls felt a little bit janky when fighting enemies :)
Nice Game! I really liked it that you added an option for photosensitive people!
Nice Game! I really liked it that you added an option for photosensitive people!
nice game, easy to get into but difficult to master - I need a bit more practise. Good job.
The controls seem polished. Game is nice man, the shaky camera effect was great :D
Cool Game! I liked the attacking and the exploration through rooms! I think in a finalized version maybe not resetting the players rotation may be better. There was a few times I was trying to attack and while standing still it would turn me a different way and I'd get hit. Otherwise awesome game and awesome entry!
Thank you for all this feedback!
- Yes this is definitely a problem that needs to be addressed, basically everyone is saying it lol
- This is addressing both the second and third points. So first I’ll explain why some monsters turn blue, (not sure if you where paying attention to the dialogue but this is at least to some extent hinted at, I was worried I would need to be more clear about it though). If a monster turns blue it means they are a ghost, the monsters/Logorbs experimented and caused reality to start colliding which then caused ghosts to be able to be seen in the real world. Now here’s where tears in reality come in, if you enter a tear (with “E”), you effective can transport your spirit to the spirit realm. This means that any monsters you see while in a tear are ghosts. Any monsters that disappear when in a tear are tangible enemies. (Again, this was hinted at in the dialogue between level 1>2, was this too vague?). And then there are pinchers. 1-2 pinchers drop whenever you kill an enemy, you can then right click to throw one, damaging an enemy if it hits it. The amount of pinchers you have is displayed in the top left.
- Oh that’s a really good idea, to add a dash cooldown indicator!
I am planning to make a guide/tutorial kind of thing not in game so those who like to figure things out themselves with the game suggesting things can play it without and those who would rather just know up front what they are to do can read it.
Thank you so much for your thoughts, I will likely be adding some of these changes in a post jam update :)
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