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A jam submission

Planetary RangerView game page

Hack & slash where you must distinguish between ghosts and real enemies
Submitted by kylomax — 8 hours, 9 minutes before the deadline
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Planetary Ranger's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5593.0293.029
Innovation#5672.9412.941
Theme#5853.0003.000
Audio#6102.9122.912
Game Design#6413.0003.000
Overall#6582.9412.941
Graphics#8442.7652.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
reality starts colliding and ghost Logorbs, or monsters start showing up. They cannot be damaged nor can they damage you hence they are NOT REAL

Did you write all the code and made all the assets from scratch?
yes, aside from one character: "Red", a floating drawn by Modboy for our previous jam (used with permission of course!)

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted
Deleted 66 days ago
Developer

thank you!

Submitted

I think there could be more done with the tear in reality mechanic! it seemed really interesting and i was hoping there was more! Played at  https://twitch.tv/hedgein <3

Submitted(+1)

Great job including a sensitivity option. Would love to see a bit more feedback in the beginning on what my goal should be. 

Developer

Thank you for the feedback, not sure how I missed that 🤦

Submitted

It was a very sweet informative message you have in t he beginning. I kinda broke the game map with dashing and got myself outside of the map. 


Thank you for your lovely work!

Developer

This bug has been reported so I’ve already been playing around with where it is possible, do you remember where you can dash out of the map? 

Submitted

it is in the beginning when you are moving to right side and there i dashed downward and got out of  the corridor

Submitted

The game is kinda fun but I can't say that I understood the game

Developer

Thank you! I might improve the tutorial in future updates.

Submitted

The game is good, but I find the attack and control hard so maybe fix it in next update, although great job!

Developer (1 edit)

Thank you! By "I find the attack and control hard" do you mean the fact that the player's direction gets reset when not moving or are there other factors too? I am planning to fix the direction resetting in a future update

Submitted

Really liked the concept and the story behind the game! You should really think about developing further the story into a complete game! Congrats!

Developer

Yep I already have a trello board going of everything I need to do for a post jam update! You can follow me if you would like to play it!

Submitted

Cool concept. If you were to improve it, I would make it so that the play kept facing the last way he moved. This would make the combat a little less annoying.

Developer

Yes this is for sure something that desperately needs to be done, I will likely do this in a post jam update!

Submitted

Cool game! I feel like the meele combat should be more effective but I liked it overall.

Developer

As in you should be able to kill monsters in one hit?

Submitted

A nice fun  little game, I feel as though you could do a lot more with this concept in the future if you want

Developer

Thank you! I am planning to do an update after the jam with new levels. improved combat, bug fixes, and just general polishing :)

Submitted

A nice fun  little game, I feel as though you could do a lot more with this concept in the future if you want

Submitted

Great job making this game! Interesting how you can check which enemies are real and which aren't. Controls felt a little bit janky when fighting enemies :)

Developer

Thank you! I will likely be updating the game post jam which will include more levels and an updated combat system, follow me if you want to know when that releases!

Submitted

That's such consideration, adding an option for photosensitive people! I have to applaud you on that one!

Good job.

Developer

Thanks, I have been trying to add as much accessibility to my games as possible!

Submitted

Nice Game! I really liked it that you added an option for photosensitive people! 

Developer

Thank you! I always try to add as much accessibility as I can to my games! I was hoping to add more but unfortunately ran out of time :( I am planning on making an update sometime in the next month or two though, hopefully I can add some more accessibility options to that!

Submitted

Nice Game! I really liked it that you added an option for photosensitive people! 

Submitted

nice game, easy to get into but difficult to master - I need a bit more practise. Good job. 

Developer

Thank you! I hope to do an update after the jam, improving the combat, adding more levels and just adding some general polish to improve the game a lot :)

Submitted

The controls seem polished. Game is nice man, the shaky camera effect was great :D

Developer

Thank you :)

Submitted

nice game

had fun playing it

controls felt satisfying 

good job man

Developer

Thank you!

Submitted

Cool Game! I liked the attacking and the exploration through rooms! I think in a finalized version maybe not resetting the players rotation may be better. There was a few times I was trying to attack and while standing still it would turn me a different way and I'd get hit. Otherwise awesome game and awesome entry!

Developer(+1)

Thank you! The attacking is something that will likely be addressed in a post jam update :)

Deleted post
Developer

Thank you for all this feedback! 

  • Yes this is definitely a problem that needs to be addressed, basically everyone is saying it lol
  • This is addressing both the second and third points. So first I’ll explain why some monsters turn blue, (not sure if you where paying attention to the dialogue but this is at least to some extent hinted at, I was worried I would need to be more clear about it though). If a monster turns blue it means they are a ghost, the monsters/Logorbs experimented and caused reality to start colliding which then caused ghosts to be able to be seen in the real world. Now here’s where tears in reality come in, if you enter a tear (with “E”), you effective can transport your spirit to the spirit realm. This means that any monsters you see while in a tear are ghosts. Any monsters that disappear when in a tear are tangible enemies. (Again, this was hinted at in the dialogue between level 1>2, was this too vague?). And then there are pinchers. 1-2 pinchers drop whenever you kill an enemy, you can then right click to throw one, damaging an enemy if it hits it. The amount of pinchers you have is displayed in the top left.
  • Oh that’s a really good idea, to add a dash cooldown indicator!

I am planning to make a guide/tutorial kind of thing not in game so those who like to figure things out themselves with the game suggesting things can play it without and those who would rather just know up front what they are to do can read it.

Thank you so much for your thoughts, I will likely  be adding some of these changes in a post jam update :)

Viewing comments 28 to 9 of 28 · Next page · Last page