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SnailSweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #205 | 3.477 | 3.477 |
Overall | #311 | 3.384 | 3.384 |
Audio | #313 | 3.294 | 3.294 |
Graphics | #372 | 3.578 | 3.578 |
Theme | #376 | 3.358 | 3.358 |
Game Design | #384 | 3.358 | 3.358 |
Fun | #397 | 3.239 | 3.239 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The story of the game is that your garden is infested wit vegetable snail hybrids (it makes more sense in-game). Some of your crops are real, and some of them are not real.
Did you write all the code and made all the assets from scratch?
No:
• Pixellari (Font font used in this game) was
made by Zacchary Dempsey-Plante.
• Music: "8 Bit Play" By HeatleyBros
(link in the description)
• Music: "Quirkii" By HeatleyBros
(link in the description)
• Base of the battle system made by Brackeys
(asset downloadable in the description).
• Credit for my playtesters for playtesting
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Comments
Very interesting and original concept ! the audio is also fun and engaging and it is not too difficult, Excellent job ^^
Thanks!
The music was made by HeatleyBros (link for those in the game description)
Interesting and fun concept! My only complaint is that whenever you pickup a vegetable it takes some seconds for it to register. Otherwise pretty fun game! I'd appreciate if you'd play my game too!
Yeah, the delay is caused because of the dialogue. I tried to fix it but it broke everything, and because of that I almost gave up on the whole game. But thankfully I managed to get everything back to normal, but the problem is unfortunately still in the project.
Thanks for playing!
the core concept is great and the art is also lovely, while the process of dialogue and battle system slows down the pace and make me feel a little bit impatient. (I saw some comments also mention this so I am not going to describe in detail XD)
Yea and I’m not going to go in detail as how I’m going to fix this because I replied it way to many times haha
Thanks for playing!
#easteregg
The game is full of personality! The characters and art are cute and alive! Minesweeper is always a good base to build off of for a game. The turn-based combat feels awful, though. You miss way too often, and the variety in combat is very lacking. Dialogue and conversations take ages to end as well. This makes fights drag out for ages. Overall, it feels more like a cute minesweeper reskin instead of a unique game. Still impressive, though!
Thanks for the feedback!
I’m just going to say it once and for all, the battle system SUCKS, and I am fully aware of it. I like to say that this projects is barely standing on its legs, and I’m eternally grateful for all the feedback I got, because honestly I would have excepted about 70% less attention on this game.
I will be improving on a lot of aspects on this game, as I’ thinking about making it a full release (this is a prototype).
Good luck in the jam!
#EASTEREGG
Good job! Cute characters and music. Good rethinking of good old minesweeper mechanics. You should make game a bit faster
I will definitely make the game better in multiple aspects ( look at the previous comment to see those, I’m too lazy to write them again haha)
Thanks for playing!
#easteregg Man, the graphics are charming, the music is cute, but the combat mechanic is waaaaaay to grindy and it endend up working against the music.
I missed some SFX has a audio cue for the interactions.
The idea is great and, with the audio cue and less healing/missing it can be a very fun idle game.
I will be improving on the game on multiple aspects, as making the dialogue better, adding more polish and player feedback, adding sfx, and, most importantly, improving the battle system.
Thanks for playing!
The music was made by HeatleyBros, link for those in the game description.
Wow! The audio is really cool, the game is well done, a few concepts are introduced together really well. Liked it, well done!
Thank you!
The music was made by HeatleyBros (link for those in the game description)
Generally a fun and creative interpretation of Minesweeper. The conceit and the game type really made it stand out in this jam. Plus the snails and the descriptions! A couple of things made it harder for me: First, the delay between when you press V and when the tile changes. And second, the amount of missing and healing in fights made it easy to feel like you're not making progress. I never want to feel like I'm steady-stating in a fight.
But I would certainly give it another spin if you rereleased it!
Thanks for the feedback!
The delay is indeed very annoying and was a problem with the dialogue. I tried to fix it countless times but it just broke everything and because of that I almost gave up. But then I managed to get everything back to normal, even though the problem was still present.
As for the battle system. I will be improving it a lot, as it is quite boring and uninteresting at the moment.
cute idea. I like the hybrids. I feel like the miss rate is too high though in the battles.
I will improve the battle system a whole lot, as it is a question I get asked a lot. Thanks for playing!
Really like the idea with minesweeper had a lot of fun playing
Thanks!
Interesting concept. I liked the music a bunch. :)
Thanks! The music was made by HeatleyBros (link in the description) :D
Pretty fun game, I liked the minesweeper idea. I wish there was more feedback in general
Thanks! I agree, the game lacks quite a lot of polish and
gAmE JuIcE in general.Nice
nice
I love minesweeper and loved playing your game.
One thing I would have loved to see is randomness in fights, because currently we only need to attack to win. That makes fights slow and boring over time.
Nice entry !
Thanks for the feedback! Yes, I will definitely continue working on the battle system.
Cool game! I enjoyed it a lot
Thanks!
damn man this game feels very polished for a game jam
very well done on the art and story
great job man 👍
Thank you!
Really nice game. love it!
Thanks!
Nice game! I like the idea, but the battle system need to be improved. Beside that, really nice job!
Yea, the battle system is pretty boring, and I though of quite a lot of ways to improve it. Thanks for playing!
Nice idea taking the basis of minesweeper. Impressive for just one week, to be honest. If you want to work on this after the jam, maybe I felt too much text before starting the game that could be gradually shown during the gameplay instead. The actual game was much easier than expected after all the explanation.
#easteregg!!!
Yeah, the introductions could be drastically shortened. Thanks for playing!
#EASTEREGG
Cool mix, strangely I was looking forward the fights so this made me intentionally go for the "mines" :D
That's exactly what you have to do! I'm glad you enjoyed it :)