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A jam submission

Rosa's CurseView game page

An action platformer game with directional melee attacks and emphasis on "pogo jumping".
Submitted by RockyMullet (@RockyMullet) β€” 2 hours, 14 minutes before the deadline
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Rosa's Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#114.0744.074
Graphics#204.3704.370
Game Design#293.9633.963
Overall#333.8093.809
Audio#393.8153.815
Innovation#2083.2963.296
Theme#2993.3333.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The player find themselves in a deserted place and trigger a curse that leads to daemons flooding the place. Also something with the ending

Did you write all the code and made all the assets from scratch?
I used premade music and font, everything else is by me.

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Comments

Viewing comments 20 to 1 of 27 Β· Previous page Β· First page
(+1)

I didn't participate so I can't rate, but Holy heck dude, this game is wonderful! I absolutely love the pogo ability and how fast paced it makes the game. It's such a brisk experience with an epic final boss that wouldn't be out of place in Dark Souls. Excellent work!

Developer

Thank you so much Mightyjor !! πŸ™
Thank you for taking the time to play and comment. It is much appreciated !

Submitted(+1)

Wow, This game is awesome

I really love it

the only thing I need to know is how did you do all of that in just one week

You're great

GO ON BRO!

Developer (1 edit) (+1)

Hey thanks for the kind words ^^
The answer is sadly: not much sleep πŸ˜…
I had the mechanics done by Tuesday, then level design took longer than I though and it took me till Thursday night to get a complete playable game with mostly placeholder art (I had the Boss and the flying enemies done, because they were the last one I made, so there was no time for placeholder art anymore haha) then I slapped together menus and asked for playtesters who gave me good feedback.

Then the clock was ticking so friday I pretty much spent it all on the parallax background and the grass, I was trying to make the grass affected by the wind be part of the background and have the player, the enemies and the boss make the grass move when they attack, but it kind of didnt work and I lost like 4 hours on it so I dropped it and just made a normal parallax background and kept the grass just for the foreground since that part was working.

Then Saturday I went into panic mode haha and focused on the music, the audio and the story elements in the level and worked on the end of the game, with the "win screen" and all of that. At this point is was already late, so I pretty much spent the last night doing the final animations for the player, the walk, the jump/fall, the attack upward, downward and the 2 variations of the forward attack, the "hammer" enemy, the basic walking enemy and finally the charger. It was A LOT of animations, but the silhouette art style was part of the plan, making animation with silhouette makes the process a lot faster. Then I tried to plug in more audio that I though was missing but couldnt find much and tried to bug fix stuff that were not important so I just stopped there to not break anything since it was like 3am and I was tired, uploaded that build and worked on making the page pretty.

Woh, that's a lot of text haha.
Anyway thank you for showing interest and thank you for playing πŸ™

Submitted (3 edits) (+1)

Don't Worry

I read all the textπŸ˜…

that's great effort bro

I think we found the winnerπŸ†

I hope that you have time to take a look on our game too 

we need expert man like you to advise usπŸ™

Developer(+1)

Will do for sure :D

Submitted(+1)

I actually loved that were bosses and minibosses! Very solid game! Only downside is the length, it's too short :)

Developer (1 edit)

Hey thank you for your kind words πŸ™
Yeah the right length of gamejam games is always hard to judge πŸ˜…
Some people want to play a lot of games and don't want to play your game for too long, a couple of people never saw the Boss because of it πŸ˜’
Level design did take a bigger chunk of my time that I expected, but I first made all the enemies and the Boss fight, so my though with the level design was to have a good introduction to all new enemy type and sprinkle the story through those levels. So apart from the the second to last level that is mostly a narrative build up to the Boss fight, all other levels introduce a new enemy type. So I assumed it would be the best minimum viable product.

Again thank you for the comment and thank you for playing πŸ˜„

Submitted(+1)

Wow! This game is simply amazing!

Played through it all and its honestly better than most of the big companies games.
5/5 game in my opinion!

Developer

Woh ! Thank you for the kind words ^^

Submitted(+1)

Art style is nice, it does make this kind of bland to look at. I'm assuming the game is meant for controller because I found the keyboard controls a little awkward.

Developer (2 edits)

Thanks for the feedback ! I'm curious, what are the keyboard controls you didnt like ? Was it to use W and S to attack up and down ? or was it "Enter" to attack ? Or something else ? I did base the controls mostly on how Hollow Knight works, it's pretty much the exact same controls for the gamepad, but I did base the keyboard controls on more PC focused games who usually use AWSD and spacebar to jump, Enter felt right to be used with the right hand, but you did make me double check Hollow Knight on keyboard and apparently the controls are the arrows, still up and down to aim the attack, but they made Z and X the jump and the attack, for me having movement on the right hand and action on the left hand is a bit weird since I'm used to the opposite, but I'm open to hear your take on it.

Thank you for the feedback ! and thank you for playing :D

Submitted(+1)

It was the W and S to attack up and down. (And kind of enter to attack) I personally struggle with combinations like that, it's doesn't quite click in my brain. I actually struggled with Hollow Knight's controls as well and changed attack to left click as I found that easier. So probably just an issue with me then.

Developer

It's good to know, I'll keep that in mind for futur games.
It's always interesting to hear different perspective to make more accessible games, maybe I could try having different control schemes in the futur πŸ€”

Thanks for the feedback !

Submitted(+1)

one of the solid yet fun game i played in this game jam. very nice :D

Developer (1 edit)

Hey that's nice ^^ thank you !
and thank you for playing :D

Submitted(+1)

Nice action platformer game with good technical design put into it. The game will probably need some tuning for example regarding the final boss difficulty. Graphic wise I really loved it well done!

Developer

Thank you for the feedback ! I did make a feature where every time you die on the Boss, the boss has a little bit less HP, cause I know that for a gamejam game, people will give up quickly if the game is too hard, meanwhile other people found the Boss too easy, so I felt it would make a good balance. But I think my values were not extreme enough (I didnt want the player to find out and feel like they didnt heard the win). Right now the Boss has 39 HP, meaning requires 39 hits and every time the player dies, the Boss has 2 HP less, to a minimum of 12 HP if dying again and again, which is probably not quick enough to give hope to people how thinks the boss is too hard, probably losing 4 or 5 HP would've been a better balance.

Thanks for the feedback and thank you for playing ! 

Submitted(+1)

This is a fun action platformer game with good combat and controls. It's actually a pretty big game for a 1 week jam so good job on finishing the game. The boss at the end has too much HP I didn't bother beating it :p

Developer

Well at least it was the end of the game after that haha
Thank you for playing ! :D

Submitted(+1)

Bosses or Mini-bosses don't fit the game's playstyle and tbh level design is kinda bland aside from that I enjoy the game I love the silhouette art style and Soundtrack is awesome 

Developer

Thank you for playing :D

Submitted(+1)

This game is so sweet LOVE the art style and graphics and combat and bosses awesome! Oh and the swinging sound mmmm Anyway good job!

Developer

Hey thank you for the kind words πŸ˜„

and thank you for playing 😊

Submitted(+1)

Awesome graphics and animations and pretty fun gameplay too!

Developer(+1)

Thanks a lot :D

and thank you for playing ^^

Submitted(+1)

really awesome game, it gave me Hollow Knight vibes. It's incredible that you managed to do all of that in such a short time. Good work!

Developer(+1)

Thank you for the kind words πŸ™

Hollow Knight was indeed my main inspiration for the gameplay, I'm glad it was apparent πŸ˜„
I did work a lot on that jam, my sleep schedule was the real victim in all of this haha

Thank you for playing :D

Submitted(+1)

Enjoyed the game! I think it's that down-thrusting, floating motion that gives the game its unique fun factor.

Developer

Thank you for playing :D

Submitted(+1)

Really great art style! The limited colour palette adds a lot of ambiance to the game, and the silhouettes imply a lot of detail that would otherwise take too long to fully create in a week. There is a lot of polish to be seen, and the combat has lots of satisfying feedback, especially on side attacks. On top of that, the final boss is super cool, and it's great to see boss battles in a game jam project! Great work!

Developer(+1)

Thank you for the kind words ! πŸ™
The art style was indeed to allow myself to be more efficient with making animations in the limited time of a jam, I'm glad that you noticed ^^

Thank you for playing πŸ˜„

Submitted(+1)

This is incredible regarding this time span. I love silhouettes.

Developer

Thanks a lot ! :D

(+1)

It's very beautiful. I really love the style and that's what drew me in. The controls are cool too with the S + Attack and the variable jump. Combat could be improved but I like it. Level design is amazing imo. 

Overall, I loved it. Keep it up and maybe this could be a full fledged game!!

PS: The character art is so nice, how'd you make it?

Developer (1 edit) (+1)

Thank you for your kind words ! πŸ™

I've been focusing a lot on pixelart animation for my past 2 jams and came up with a similar art style from my previous game. Having "silhouettes" for pretty much everything "gameplay" allows me to make a lot more animations quickly, since I don't have to draw the details on my characters on every frame and I can concentrate on making one nice looking background. So the art style is in good part like that to be efficient in the little time of a jam.

Thank you for trying out my game :D

(+1)

You're right I'm legit drawn to these silhouette type games a lot.

You're welcome!

Submitted(+1)

Creative enemies, interesting story, very nice to look at, and fun gameplay, well done!

Not relevant to the jam but how do you add gifs in place of screenshots? It makes your game's page look amazing! (I've looked it up but can't find answers!)

Developer(+1)

Thank you for playing :D

And you can add a gif screenshot in the "edit game" page, just pick your gif, but it needs to be less than 3mb in size fsr on itch, which is the real challenge haha

Submitted(+1)

Thank you!!

Developer

Hello πŸ‘‹ dev here ^^
The third before last level might be a bit too hard from what I understand (the one with the bulls/charging enemies). Feel free to use the level select to skip ahead to the "Where is She ?" level which is the one right after, you wont miss any part of the story by doing so.

You can access the level select menu via the pause menu (Esc, P or "start" on a gamepad)

Submitted(+1)

the game was great. tbh i couldnt get past the 2nd hammer boss. the menu music sent shivers down my spine it was amazing, the art style is very cool i loved it. it was simple but looked good at the same time.

Developer(+1)

Yeah it's the last section before the final boss fight. It might be a bit too hard πŸ˜…
You can skip ahead through the level select menu, if you want to.

Thank you for playing πŸ™

Submitted(+1)

Great game, (I just got past the first charging enemy)! The silhouette art style is really unique.

Developer(+1)

Thanks a lot :D

Viewing comments 20 to 1 of 27 Β· Previous page Β· First page