Nice game! I liked the idea, however, the movements was a bit weird because of the gravity I think, I would appreciate if you play my game and give me your opinion :)
Play game
Escape Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 3.940 | 3.940 |
Fun | #239 | 3.280 | 3.280 |
Game Design | #270 | 3.280 | 3.280 |
Overall | #296 | 3.220 | 3.220 |
Innovation | #342 | 3.020 | 3.020 |
Audio | #413 | 2.880 | 2.880 |
Graphics | #503 | 2.920 | 2.920 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You woke up in an unknown place and need to find your friends and team up with them to escape. so you're not alone
Did you write all the code and made all the assets from scratch?
I wrote all the code although I followed some tutorials
I made all the art
I made some SFX but some are from the game called "Among Us"
Music by unity assets store
Comments
Very fun game, can't believe it was made in just one week. Could still use some polish tbh. There are a few things that felt quite off. The way the camera follows the player is quite annoying, and the jumping is way too floaty, but an overall very fun game!
(Would appreciate it if you tried my game, its quite short)
Cool concept you got here! The game is definitely heading in the right direction, just need a some fine tuning to make it better. Many of the things I want to talk about has already been mention by others but here are some feedback I have, hopefully it'll be helpful:
- Audio: The music fits really well, it's quite engaging and keeps the player progressing! However, the game could use a bit more audio feedback, such as when the character dies, when you switch character, environmental (platform moving, spinning blade, etc) and when you enter the door to next level. Additionally, although the sound effects fits well, I felt the volume can be balanced better, for example, the firing sound and level start sound can be rather loud compare to other sounds.
- Visual: The visuals are really well made, well done! Similarly, I wish there're more visual indicator as to which character is the active atm, perhaps highlighting it? Also it's good to hold the scene a bit when the character dies, which you can use this time to add some effects/animation (screen turn blur/fade out, etc) and it'll act as some sort of visual feedback before jumping to the menu.
- Gameplay: The gameplay is simple, easy to understand yet fun and engaging! I love how each characters has their own unique ability for each different situation. There's definitely lots of potential level design to add to the game. Incase player forgets what the each character's ability are, you could also add somewhere for players to read it mid game, perhaps the pause menu?
Overall, I know there's not much time in a week to do all those things above but I do hope these feedback helps you if you decide to take your project further or in your future projects. Anyways, I enjoy playing the game and it's quite well made! Keep it up! ^_^
yeah well, the ai literally jumped into the spikes, or you can freeze a character in the air, needs some more work lmao
Very pleasant game!
The characters are very cute and the concept of switching between them to benefit from their special ability is well exploited.
Congratulations :)
I liked the concept, I saw some glitches when the screen is scrolling, I think you could fix it by switching the cinemachine brain "update method" setting.
I liked some ideas of the game which are kinda 'implicit' like for example the fact that every one follow the leader regardless of wever it'll instantly make them die or not. As a room of improvement it would be cool if buttons disappeared after you pressed them.Graphics are simple but clean, overall nice work !
Nice game with interesting puzzles. Controls are not very precise for platformer-thing and I died several times from this :)
Also it was fun when I jumped on the platform with the first character and all the others followed him and fell down on the spikes xD.
Not a fan of the platformer controls since it was not snappy. Jump was very floaty, lacked a variable jump height, and didn't have coyote time. Also no feedback on pressing buttons (it stays red so I don't know if I pressed it or not). Nevertheless, good job and I had fun playing it :)
I actually made a game very similar to this for the wowie jam! I like the art and the switching mechanic isn't entirely fleshed out but I figured it out! I just wish you didn't have to restart from the begginingif you die or maybe you could have health?
A very enjoyable little puzzle game with a unique style and feel, reminded me a bit of a flash game, I will say the following is very buggy with it sometimes happening that a character will move in front of the one they are to follow causing them to fall into spikes.
A nice game ! However, puzzles could have been a bit more difficult. Still a good time !
this is a good job I like the gameplay :) this has a very interesting style mechanic and i personally don't like to read so i got softlocked until i read dialogue. I got possibly a little overhalf way and then died a few times i don't like having to restart from the beginning due to a mistake in the movement controls.
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