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Karma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #19 | 4.244 | 4.244 |
Audio | #24 | 3.805 | 3.805 |
Overall | #28 | 3.744 | 3.744 |
Game Design | #45 | 3.829 | 3.829 |
Theme | #48 | 3.829 | 3.829 |
Innovation | #75 | 3.537 | 3.537 |
Fun | #187 | 3.220 | 3.220 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game player travel through cycles, each cycle reset the game and player choices but not the players items.
Player actions from previous cycles will also affect the next cycles.
Did you write all the code and made all the assets from scratch?
I write all code by myself. ~ SaikingS
All the graphics were made by Figusorasu and Marysia Marchel.
The music was made by Valentino Cervini.
I also record all game dubbing myself.
Only some sounds were from Freesounds.com.
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Comments
very impressive! The graphics are great and create a nightmare before Christmas feel. The music creates a good atmosphere too! Interesting mechanic with with the Karma idea. I would just suggest changing some of the SFX on the dialogues as they get a bit repetitive.
Loved the graphics, you really nailed the lighting and post processing on the freakin' head. Good work on this.
Nice work, this is a very impressive production for a game jam, you knocked every aspect out of the park, congrats!
Wonderful job! the graphics are beautiful and the idea is very clever.
Perfect game! I enjoyed playing it so much. The creativity and polish put into it were impressive and beyond what I expected from a game jam entry.
I wouldn't be called it perfect. As a creator, I think we could make a lot of things better if we had more time. Like more interesting combat or making Karma system more relaying on events that change the world instead of doors that will open only if you have enough karma level.
However, overall I'm really proud of this project and I'm glad peoples enjoy playing it! ^^
this game is perfect! I see huge potential in this, the story is amazing.
I liked the sound effects and music a lot. The story was intriguing and the art was all really good although the tile maps could've been improved a little. I also got confused as to what I needed to do to disperse some of the gate things. Overall I thought the atmosphere was good and it fit the theme well.
Love the graphics!
Really nice game! The concept of the karma bar is very unique and interesting, as well as the art and music - which are both very nice.
The only thing I would say to add is simply an option to skip the writing of the dialogue so the line is fully shown, rather than skipping to the next line straight away. But other than that, great game!
Wow! This game is so impressive! The music, the graphics, the gameplay all of it is so great and unique. Good job!
I love the Artwork and sound. It fits together really good.
The game is so well made, and it's a lot of fun to play with. Love the good and bad karma concept!
Fun game,I loved artstyle.
Very impress with art and music. Controls is also not bad. Camera following needs more smooth tracking. UI is good too.
I'm in awe you were able to make a game this polished within a week. Loved the concept of the game. Great job! :)
Wow dude, really liked this one. The karma mechanic is really nice and creative! Good job!
I would prefer the sound effects to be more balanced tho.
The game is very good! I really liked the atmosphere. The sound and the art looked very nice!
Really good game! The only problem I had was that the camera movement feels a bit weird.
I really liked this game. I'm impressed with how much was implemented within only a week! Graphics look amazing, gameplay is simple yet fun, and the concept of karma affecting the next cycle is great. Only issues I had were the final cutscene with the bird was too slow and I almost closed the game because I thought it was bugged and some of the dialogue was worded a bit weird, but all were still understandable. Overall great game!
Thanks for feedback!
Great to hear that you're like our work!
When it comes to cutscene I agree the truth is that the second half of the game was a bit rushed bsc we were low on time.
Love the art and graphics but accidentally soft locked myself when I picked up the sword without interacting with the vines first.
That’s wierd. There is no need to interact with the vines first. When u picked up sword you just need to attack the vines by pressing [H] on your keyboard or (X) on xbox controller. I checked it just now and it works correctly.
I thought i needed to interact with them, thanks