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Sticky Slime Saga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #305 | 2.720 | 2.720 |
Audio | #338 | 2.680 | 2.680 |
Theme | #395 | 2.480 | 2.480 |
Overall | #401 | 2.553 | 2.553 |
Fun | #412 | 2.520 | 2.520 |
Game Design | #430 | 2.520 | 2.520 |
Graphics | #489 | 2.400 | 2.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you die, you can choose another ability class and start again.
Did you write all the code and made all the assets from scratch?
I made almost all assets, the jump sound I took from Freesound.
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Comments
An interesting class-based platformer.
Pros: cute art, interesting mechanic, nice music.
Cons: movement felt really slow and clunky, jump was pretty floaty and had no height control, the wall stick has "it's not a bug it's a feature!" vibes since it doesn't really impact the gameplay in any meaningful way apart from allowing you unlimited time to question all of the life choices that led you to this moment before inevitably falling to your death, more often than not all it did was make me stick to platforms I was trying to jump onto if I started moving sideways a bit too early in the air. I didn't really feel like the theme fit into the gameplay very much, yes you can change your class when you die but since each checkpoint can only be passed with one class the necessity of dying in between makes it feel like it could have just as easily been a button you press to change classes, the mechanic would work fine and arguably better without the theme which makes me feel like the theme didn't really influence it. I have no idea what your thought process was and could absolutely be wrong though. The last checkpoint also felt pretty punishing since every jump was a blind leap of faith and it was impossible to recover from a single mistake, which was only frustrating because it took so long to get back each attempt.
Overall this is a really interesting take on the platforming genre and getting platforming controls right in only a week is insanely difficult so the fact you made a playable game is still impressive. I would love to see this take on the genre expanded upon and polished more.
I will try, but right now I'm working on another game for another game jam. Thank you for the feedback.
Thank you, I actually designed three levels with checkpoints and every level was only beatable with one class.
The visuals look pretty nice! Simple, yet affective :) But, I wan't able to get that far since I didnt really know what I had to do or where to go. I also feel like the player moves a bit too slow, not sure of it was intentional or not. But good job on putting in the effort, though!
Also, happy 20th rating ;)
Thank you! I designed three levels for each clone type. You just had to get to the next clone machine by jumping over the platforms. And finally I have 20 ratings.
Cool game concept. I think it would be nice if there was some other actions you could take while wall sticking. picking a build at the beginning was a nice touch too. maybe adding some other characters for the other builds would be fun too. nice job for a jam project!
Thank you! I did not have that much time, but a good idea.
Love th idea, but gameplay feels a bit slow. Nice usage of this sticky bug think, i love it
Thank you for the feedback!
Nice concept bout the wall sticking,what a good idea
Thank you!
Nice idea! The wall sticking would have been a fun addition to some of those puzzles.
Thanks, I did not have that much time, but that's a good idea.
good game
Thanks!
Interesting game idea. The controls were a little difficult, but this has good bones. Nice job.
Thank you!
Cool game, would be better if the player would be faster, but this is a great start! :)
Thanks!
interesting game!
Thank you!
Really cool game! I like the wall sticking but I think it would be better if it used more. The different classes are cool, but I wish they were faster.
Thank you for the feedback.
Nice game. Pretty unique idea with the sticky walls and the different classes, and everything else in the game worked together pretty well. Nice job!
Thank you!
The game itself is fairly well made. I actually don't mind the player being as slow as he is, it fits his wobbly design. But I got stuck at the spiky stair area in the blue zone and didn't feel like I was able to adequately get past it with any of the characters. The different class concepts are cool and provide some unique gameplay.
Thanks, it was the first real game I made with Unity. The second level was designed for the Tanky clone. You really have to hurry. It was not that easy to find out which clone to use.
A good game. Although, you can work a lot more on the player controller. It's unique in the sense that it's got classes.
Thanks, that was my first real game made with Unity. So I will try to improve it next time.
Keep it up!!