Nice game with nice music! You get sometimes stuck though (you can fix this by using a composite collider on the tileset collider) and you keep getting stuck on platforms. (Just apply a pyhsics material2d with 0 friction to the player). And the game itself was a bit confusing too. But still, good Job!
Play game
Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #204 | 3.077 | 3.077 |
Fun | #205 | 3.154 | 3.154 |
Audio | #252 | 3.000 | 3.000 |
Overall | #267 | 2.966 | 2.966 |
Innovation | #271 | 2.846 | 2.846 |
Game Design | #294 | 2.974 | 2.974 |
Graphics | #388 | 2.744 | 2.744 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player dies, the player respawns with a new shape and abilities.
Did you write all the code and made all the assets from scratch?
I wrote all the code and got some assets from Asset Store.
Comments
Fun platformer. Not really sure why it had guns, since I couldn't kill the enemies. Character controller was very inconsistent, especially jumping - felt very floaty and arbitrary. Nice level layouts!
This reminds me of a game that was literarly called "Shift" but it was 3D. Still it had the same mechanic of shooting enemies and dashing to get to the end of a level. Good work on this game loved the art style and the BGM was a chef's kiss.
Thanks for submitting your game to be played in the stream! You can see my reactions over in the vod down below (games are separated into chapters with yours being the eighth chapter)
Great little platformer. The characters could have been a little more balanced (Circle was by far the best) and it would've been nice if the turret things were shootable but it was fun to go through the levels. Checkpoints would have been nice too. The physics were weird but got pretty fun after getting used to them.
Great little platformer. The characters could have been a little more balanced (Circle was by far the best) and it would've been nice if the turret things were shootable but it was fun to go through the levels. Checkpoints would have been nice too. The physics were weird but got pretty fun after getting used to them.
Pretty cool little platformer. The physics being a little wonky took a bit to get used to, but definitely fun once I got used to it.
This was a fun platformer, a cool combination of tight platforming and physics being broken in just the right way for some hella cheese. Only thing I wish was that you could shoot the triangle turret things.
I found the amogus just in the circle level haha
Great game! Circle is overpowered ngl, but i liked it
I didn't realize there were abilities until I read the description. the physics was a little weird but it was fun to mess around with it (l even flew behind the map and had to climb it back XD)
the shotgun player is too op, just fly with shotgun and reset gravity with ability and you can fly forever, nothing can stop you (wall? fly over them XD)
but the shooting mechanic is completely useless in the other characters, it was a little weird
Very nice work. I liked the weapon change and the level design! keep it up!!
The gameplay is quite unique and the levels are pretty challenging. One thing i would say, though, is that the circle is a bit too overpowered, considering that you can fling yourself across the level with the shotgun. Other than that, great job!
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