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Pandemic Boat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #93 | 3.400 | 3.400 |
Theme | #102 | 3.200 | 3.200 |
Audio | #125 | 2.900 | 2.900 |
Fun | #128 | 3.100 | 3.100 |
Overall | #133 | 3.100 | 3.100 |
Approachability | #153 | 2.900 | 2.900 |
Visuals | #177 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game ! I love how the gameplay is defined by your creative input system and going up the walls. It is very hard to know the hitbox of the avatar but otherwise the game is nice!
First game played that has a graze system. I really like that.
Nice entry!
Amazing game would have enjoyed it slightly more if it used wasd and if the movement was all the way around the island instead of just sides and bottom overall great job
i like the retro feeling of this game. visual and graphic.
Really good, I loved the simplicity of the controls in conjunction with the direction of your bullets. Great visuals and audio as well. Nice work!
Thank you! ;)
Surprisingly good and fun experience! I dare to say it's one of the most "complete packages" I played so far in this jam. From an outsider perspective, seems like you had an idea, imposed limitations to benefit from the idea (or vice versa), and executed exactly the way it was supposed to be. Fun and addicting retro game. Didn't get to use Apple II, but it reminds me of some great Atari 2600 I've played. Good work overall on all fronts. My high score was about 15800.
Just had one question, I noticed the music getting faster and the levels increasing, but the difficulty affected things in-game like enemy health or bullet speed, or the game is reliant on player mistakes? Personally, it seemed all my deaths was due to my wrong decisions so I suppose this is good arcade game design lol
Thanks much for this positive comment!
"the difficulty affected things in-game like enemy health or bullet speed, or the game is reliant on player mistakes?"
The level change the general bullets speed. The boss also change: 1 bullet spawned per level, a faster rotation speed and a health bonus. The number of little "mines" also increase at each level. If u manage to go after level 10 it is getting really hard.. :p but you can still improve your score by avoiding bullets (100 points for each bullet you avoid).
the scoring system:
Boss: 250 pts
Robot: 99 pts
Laser: 50 pts
Turret: 50 pts
Mine: 25 pts
Avoid Bullet: 100 pts
Nice game. It fits together really well, and was enjoyable to play.
Happy if u enjoyed it ! Let me know your high score! ;)
fun little game with the early 80s vibe. thanks for sharing :)
Thanks for comment, glad u liked the old school way ! ;)