Absolutely great visual presentation. The VFX could get juicier. In the end for me the gameplay was so smooth and really fun with interesting choices! I liked the intro song and the idea of the game which was fun to play with! Still imho the intro length and text was a bit much but maybe thats just me. :) Gave you a nice rating! If you like to check out our game too! :)
Play game
The last void keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #10 | 4.474 | 4.474 |
Theme | #91 | 3.053 | 3.053 |
Overall | #114 | 3.263 | 3.263 |
Fun | #136 | 3.000 | 3.000 |
Audio | #149 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
the fonts: https://www.dafont.com/microserif.font https://www.dafont.com/piacevoli.font https://www.dafont.com/typecast.font and the music was generated with online tools
Are you using any AI generated assets?
The music(3 songs: main menu, action and wait time)
Did you use BulletFury?
Comments
Excellent polish; adored the animations, pixel art style, the sfx and music. Controls felt good and really enjoyed the mechanics in player abilities. I couldn't make it farther than wave 2. Playing in browser, I noticed the screen jitters (stylistic decision?) as I move the player around, and there's a bit of lag, but doesn't impede gameplay too much. I think I wished the camera view was fixed over the entire arena, or at least have a minimap off to the side of where enemies are approaching from, to aid in ease of gameplay. I appreciate your descriptions for how you tackled each jam's respective theme, it shows you put great care into implementation. Overall, well done!
Thanks for playing! There are some serious balance issues so it's common to not be able to pass more waves honestly.... The jittering is something that is driving me a bit crazy as I'm not able to notice it, so it's either a bug or I should just give up on life! The fixed camera over the whole arena is not really an option due to the size, if I were to change the proportions the player would be too small. However, the minimap you are talking about is a great idea that didn't even cross my mind for a second, I will definitely implement it in a later version. Thanks for taking the time to even read the description and for the feedback!
Super great visuals!!! Pixel art's amazing with some really juicy in-engine effects. The gameplay felt really nice, loved how you could capture and release an enemy! It made the gameplay feel really modular/dynamic
The song from the intro reminded me of glados song from portal 2 :D. Visuals a great. Hit impacts could be a little better. Overall cool game :)
Love the style and the polish. Absolutely stunning.
Like Wolf said, a few more sfx would be great. The camera shake on every move might be a bit much a i'd prefer look ahead camera instead of look behind. But those are really minor remarks
Thank you very much for playing! yeah the shake may be too agresive when getting hit... and about the camera i guess you are talking how the camera positions around the player? i think it mostly follows the position between the cursor and the player, but i can definitly see how that can be a problem, i should have added a option menu to change between the type of view, either way thanks for the feedback!
I totally agree with you about the sound, if I had had one more day, believe me, every footstep and every bullet would have sound, I think sfx are as important as every other element in videogames, but I decided to focus mainly on what I knew, which were visuals and programming. For the next jam am definetly teaming up with a sound person. In any case, thanks for playing!
Leave a comment
Log in with itch.io to leave a comment.