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Bullet Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #212 | 2.268 | 2.571 |
Fun | #237 | 2.394 | 2.714 |
Visual | #269 | 2.268 | 2.571 |
Overall | #279 | 2.142 | 2.429 |
Audio | #303 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Metal floor material (https://freepbr.com/materials/metal-plates-panel/), hologram shader (https://github.com/daniel-ilett/shaders-hologram)
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
The pc couldn't handle more, with life steal and considering the bullet returning mechanic and the invulnerability frame you're a war machine in this game. I also had several toy sword upgrades, which might or might not have helped. I like the satisfying destroyed enemy sound and the upgrades are cool, thanks for sharing.
I liked the ability to make my own build while I was playing, and the game play was fairly challenging but fair! I'm curious, is there a cap on how high or low stats can go? I got to a point where I felt like my attack speed wasn't getting any faster. Great job!
Hello! ๐
Overall: โจ That was a fun game, and it kept me hooked. I was able to get to round 13, and I think one of the best upgrades is the vampire one. Great job overall!
Fun: ๐ The perspective felt really neat for this 3D game, and I liked how the enemies moved. It's impressive you got all that done for a WebGL build!
Visual: ๐จ The visuals were minimal, but it didn't take away from the fun.
Audio: ๐ถ The audio was okay and suited the game well.
Theme: ๐ Loved the theme implementation of ups and downs. We had a similar idea for our upgrade system.
Other feedback: The hit registry was a bit off, and sometimes enemies would die from far away, but otherwise, I didn't have any mechanical issues. Also, I would HIGHLY suggest adding some pictures to your submission. Some people just simply look at the picture to see if they want to play the game.
Great job overall and great submission! ๐
Loved the mosters and the combat was intresting!
I found a bug tho that made me keep the upgrades when i pressed play again. I aslo wish that there was a bar that showed the sword recharge time. But great ideas overall!
Fun game idea, i likea that the enemies have IK on their legs it looks really nice, i would like some indication of the enemy getting hit, bu overall a fun little game <3
I made it to the 4th wave.
Character movement was good and an interesting theme!
The variety of upgrade options adds a great layer of strategy to the gameplay. It's awesome to see different swords with distinct effects, allowing players to tailor their playstyle. Keep up the fantastic work!