The game was really hard, but I really enjoyed that old type of graphics used here. Overall pretty fun but very much difficult for me :P
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Gulp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #4 | 4.429 | 4.429 |
VISUALS | #10 | 4.571 | 4.571 |
EASY TO GET INTO | #10 | 4.476 | 4.476 |
OVERALL | #14 | 4.238 | 4.238 |
THEME | #26 | 4.048 | 4.048 |
AUDIO | #48 | 3.762 | 3.762 |
CREATIVE | #67 | 3.714 | 3.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The players weapon changes every ten seconds. Some weapons work better for different situations.
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
Gamemaker Studio 2, bfxr , aseprite
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Adrian Riedman (Spacemyfriend)
https://spacemyfriend.itch.io/
https://twitter.com/SpaceMyFriend
Comments
Hellsnake pretty much summed it up. Everything about this is just dripping with personality. Wonderful job.
THAT ARTSTYLE OOF. It has so much personality I LOVE IT. The music SLAPS too. This is really addictive, the gameplay loop is hella fun. The difficulty progression is on point! The weapon switch makes the gameplay always fresh, the randomness of it all is also thrilling, you never know what to expect. Only nitpick on the sound, the music / ambiance have a low frequency that is quite loud, it's very annoying. But beside that, great game!
Solid entry. I love the scribbly art style. I also like the wall mechanic where getting too close to the edge causes them to shoot you. That was super creative. The guns themselves are fun to use. I love how varied they are, and some of them come with their own disadvantages so they're all pretty balanced in that regard.
I think you should reduce the time it takes for the boss to spawn. The fight itself is very fun but it feels like he takes forever to spawn. The boss health bar should also be moved to directly above him. The first time I fought him, I didn't even notice the bar until he was almost dead. Finally, I don't think the gun that shoots exploding bullets should push you back. It's the only gun that affects your movement which makes it kind of awkward to use.
Overall, very fun and addicting game. I got a score of like 70000 before dying.
This is such a splendid game, wonderful job!
The art style is really unique and cool, and it reminds me of Enter The Gungeon for some reason, which is a great thing. Sound effects are really cool and the patterns creative. Also you're a solo dev as well, amazing that you pulled it off so well!
Wow, really amazing game. I love how the weapon switches make the player adjust on the fly (the sideways shooting is my favorite in that regard) but having some control over that with the bomb is great. I also really liked figuring out how the screen-wrapping works; at first I just thought the borders were walls, then I realized I could go over them but they'd shoot back at me if I stayed there for too long, then I realized I could screen-wrap and I thought that was really cool, and then finally when my bullets started wrapping I just had to smile from the chaos. I was really pleasantly surprised by that process of discovery. Great work!
This game is crazy awesome!!! The action is really intense and exciting!! :D
Fun game! I got a score of 5,500! The game felt amazing but more importantly it felt fair. Often times bullet hell games focus on being overwhelming but you seemed to nail the strategy element of this genre super well. I also enjoyed the rotating gun mechanic, it was a great interpretation of the theme and a great way to constantly spice up the gameplay. My personal favorite was the one where it shoots out of the sides of the ship.
Overall, quality game! I can't think of anything that would really improve it!
Extremely fun to play! And what a bout the art ? Gorgeous and unique. The music and sound are very solid and clean. The only problem I see is some kind of bass that is too loud. I don't know what it is, but it get over your nerves
pretty fun game but after not dying for a while you stop losing health even if enemies hit which make the game boring after a bit but still one of my favorite game this jam Good Job :)
Really solid! The visuals, the gameplay, the idea, the execution - almost everything goes hand in hand and creates for a really fun experience. The only things I would criticise are the music, which doesn't really add much and sometimes was, for me at least, offputting and slightly distracting, and the feel of some enemies and their bullets. Everything was a bit "mushy", maybe, and the colliders too forgiving. Maybe that sounds bad now, but honestly, it's still such a great game. Really, really well done!
Pretty fun game! I'm not too fond of the weapon switching gimmick in general because it strips away control from the player in a very arbitrary fashion that ends up feeling more mildly irritating than intense or tactical, but between the pretty different guns and the bomb mechanic it was one of the better takes on the idea. The enemies did feel a bit too spongy though. Also I want to say the music is neat cause it's pretty atmospheric & fits the style, but those low bass synths are very hard to listen to especially in a run-based game.
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