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A jam submission

Death Canyon RunView game page

An endless auto runner
Submitted by mucaho — 1 day, 5 minutes before the deadline
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Death Canyon Run's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#202.9092.909
Overall#242.5152.515
Fun#252.2732.273
Game Design#302.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Needs more theme integration, and stuff moves at awkward speeds. Needs playability checks done on spawning objects.

Developer

Thanks for playing, watched you live doing it, was funny to watch another person play it :)

D is for an invulnerability power-up, which allows you to overcome these difficult spawns! You might have missed this info on the title screen. However, spawn checking would be even better, good idea!

The speed increases constantly, however the junping over rocks at initial speed needs to tuned to be less punishing, agreed!

Submitted(+1)

Good looking game, follows the theme well. The timing on jumping over boulders feels really clunky because of how slow they move though.

Developer(+1)

Thank you! Jumping over boulders gets another look at, agreed!

Submitted(+1)

I think this game jam theme is just bad, over 90% of the submissions have nothing to do with the theme, I think thats on the theme and not on the participants. This is a solid endless runner framework, needs collectables, powerups, a reason to want to continue playing beyond jumping and ducking, solid first pass.

Developer (1 edit)

Thanks for the feedback and ideas for improvement! Yeah, my friend artist and I threw it together the last weekend, we kept the scope deliberately small. We already have some ideas for next version, some sort of collectibles on a harder path are definitely on the menu :)

Oh, about the theme: I understood it as a horror theme / setting, not necessarily that the game needs to be in the horror genre. It’s a auto runner in a horror setting. Not very scary though, agreed :)

Submitted(+2)

Cute sound, cute visuals. It’s a bit difficult to time jumps with how slowly the rocks move, and the birds have an odd habit of flying over the rocks exactly when I need to jump, so I’m forced to use that power-up constantly. Perhaps I just got a bad seed, though. Overall, cute little game.

Developer

Thank you for the kind words! Yeah, the boulders are a common issue, gonna increase the leeway. That’s what the power-up is for, to combat these difficult spawns :)

Submitted(+1)

Controls are difficult to work with in a browser window - the window doesn't focus

Other than that, basic auto-runner.

Developer (1 edit)

Thanks for playing! Which OS and browser were you using?

Submitted

Windows 10 and Chrome

Submitted(+1)

My score: 13456 (come on, it was my first run!)

The lack of sound effects is very noticeable, but you already said you were in the process of adding them.

It is not that scary of a game, but still horror themed in a sense.

It's kinda hard to know how long to hold down when you want to slide under the bird, since you will stop if you slide for too long, so that messed me up alot.

All in all, nice game, needs sound, not that scary but still enjoyable :)

Developer

Thanks for the kind words! Yeah, definitely, added sounds right now, makes it much more lively :)

Submitted(+1)

ok so, ima go after the rating system, first of all i can see the horror theme, and with the right music it is definetly gonna be spooky, as it is rn not very much, sadly the controls are really bad and i have no idea how to be able to both jump and crouch, sometimes it crouches, sometimes it jumps, no idea how its supposed to work. i love the idea of the healthbar being in the background as the nightmares approch, good desing on that front, the random aspact also seems very cool.

Developer

Hey, thanks for the taking a look and the feedback! Yep, controls are very tight with little room for error, which is important later on as speed increases. You can’t crouch while jumping, I think it would help to pre-hold crouch while in the air, so it applies the input once you land. Definitely gonna tinker further with control scheme though so it’s more intuitive, thanks!