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Purgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 2.589 | 3.111 |
Visuals | #25 | 2.126 | 2.556 |
Overall | #26 | 2.163 | 2.600 |
Audio | #26 | 1.941 | 2.333 |
Innovation | #27 | 1.941 | 2.333 |
Gameplay | #27 | 2.219 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please share with us the connection your game has with the theme "Tough Choice"?
In Purgatory, you must make decisions which impacts your morality scale and decides your fate.
Did you use any third party assets like art or music? If so, which ones?
Yes. The credits at the end of the game detail each third party asset and the sorce of them.
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Comments
I could not finish the game due to being stuck so not sure how many assets are yours but i can tell the game is decently put together. Congrats on finishing the game!
The game is simple, but it's nice to play. Unfortunately it has a lot of collision problems and I ended up twice getting stuck and had to quit the game and restart, making it impossible to progress.
Depending on how the story goes, it might make a good little game, I am guessing here since I couldn't progress, but overall the experience is nice.
Like others have said, different size of pixel art is quite inconsistent, but I understand that that's what you got as placeholder. I found also some issue with Z Order and the morale bar that sometimes gave me twice the prize for the quest and another time I ended it up to be so good that the bar went out of the screen! :-D
Anyway, nice entry, but I couldn't play it much without being stuck every time.
I wonder if the coins have a purpose in the game or not.
The mood is on-point and the dialogues are devil-icious-ly funny. Also, you made a complete game with different endings, that’s a hell (pun very much intended) of an achievement for a jam! If you’re looking to keep working on the game, I would start with fixing the collisions as it would greatly improve the gameplay. A bug-free version of this game would be super appealing.
I would also recommend trying to keep the pixel density consistent in your art. For instance, you used bigger pixels for the background, and smaller pixels for the characters, which is something that pixel artists tend to avoid. While this is of course subjective and there are no hard and fast rules, the overall consensus is that, if you’re looking for a slicker, more polished retro look, having the same pixel density (or “pixel-size”) for all your sprites is preferred
I love the choice mechanic and the good/evil meter—it adds a fun dynamic to the gameplay. The text dialogue is also really entertaining, and the death animation is seriously impressive!
There are a few small improvements that could make it even better, like refining the skeleton rotation and the walking animations when pressing multiple buttons at once. Still, the characters look awesome, Last screen with devil and angel looks good—kudos on that!
This game gave me some cool Undertale vibes. I'm really impressed with how much you created during the jam. I think with a little more polish this game could be great.