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piper82

25
Posts
4
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A member registered Jan 01, 2019 · View creator page →

Creator of

Recent community posts

Hey, i got it now. Got the worst ending where nobody survived. Game is little bit hard because the controls are "floaty".  Liked how the friends you rescue give you better abilities which could provide Metroidvania level design where you need to collect your friends and their powers to progress the game. (Jump to previously unobtainable heights, break walls, etc..) Anyway making it all by yourself is a feat and congrats on finishing it. 

Super fun, love the character and classes and abilities. On day 33, enemies stopped spawning.

Cute game, love the characters.

Great job on skil tree! I love the mix of mechanics. There are some performance issues with complex spells. Bigger arena with some variety would be nice. Great job on making this so far. This could be very fun with more variety, enough polish and balance.

Nice use of the theme.  I see that your bullets have accuracy issues just like in my game. For me, Y axis seems to be greater offender.

And the bullets spawn from different points depending on where is character facing. Probably forgot to update origin points on all animations.

Congrats on finishing the game.

Amazing theme and innovation! Unfortunately lacking in audio visual department and also in gameplay, where platformer mechanics could be improved. Really, really loved the idea, would love to see more. Congrats on finishing the game!

Wow, that was different. Took me a while to realize who i am and what is gameplay. That arrow pointing to pink guy, me, eventually helped. Innovative for sure! Congrats on finishing the game.

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I somehow managed to get same pair of cards of the hand that i won on: table, in my hands and in discarded heap. 

Zoom was nice touch.

Love the aesthetic and i guess card games arent easy to make so congrats on making it work!

I could not finish the game due to being stuck so not sure how many assets are yours but i can tell the game is decently put together.  Congrats on finishing the game!

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Hey. I see you have put a lot of effort into the game but i cannot really control anything when the game starts. You should have also checked the fullscreen option when you uploaded the game so we can run it full screen.  Id really like to check it, maybe drop me a message when you fix the game after the jam and i will leave you honest feedback. Congrats on finishing the game!

Fits the theme perfectly and gameplay is, from my perspective innovative and interesting. Visuals were ok and game would have benefited from at least one bg music.  I love the games that makes you use brain. Well done.

Its well put together. Unfortunately im not into this kind of games and could not understand the rules so cant give you more detailed feedback. Congrats on finishing the game tho!

Kudos for doing it all by yourself. Consistency in art and fonts wouldnt hurt but overall its a nice game. Character should stop quicker. After kicking Marry im gonna go hang out with the frog at the river. At least he likes me.

great job  on making it all by yourself. it was fun for couple of rounds.

i really  liked the illustrations of people you are saving.

Absolute fun. Intro was amazing. Graphics and audio are well done . I just had to do Prangles dirty and swap to other pc with normal keyboard to set a record. 10/10 Sorry mate :) Splash screen should be more like in-game graphics.

Got lucky and finished it in first try! Elspeth lost her hand tho!

Fun and engaging, good at all criteria!

Rouuuuund draaaaaw! It was fun for a few rounds. Good job.

That was fun! More variety in cards would be nice. I didnt get why is africa odd one out so i had to brute force it

That was lovely, now to get all 10 candies!

Theme and innovation were top notch. Gameplay, audio and visuals were ok.

Seeing that bloot splat after "leaving behind" the first adventurer was like :O

Fun little game!

Graphics are ok but there are some mismatch in styles.

Music was ok but too repetitive.

Idea was innovative and theme was really great.

However game was pretty sluggish for me which really killed the overall experience.

Technical things aside, like buttons and features not working, being able to research even if the research icons show that they are locked, game feels super nice. I also did not understand progression until i really dug into game which may be too late for some players. Anyway, broken things in speedrun game making are expected so i wont comment or rate based upon these. Balance is decent and satisfiying for little time you had to tweak it.

What is impressive to me is that you managed to implement more traditional gameplay to incremental game loop and pack it in somewhat realistic setting.  I love how you interpreted prestige mechanic as sending resources to earth to gain benefits from it. That being told, having an realistic explanation for three powerups that you choose at the start of every asteroid would be nice touch too.  At a glance, they felt like afterthought to fit the theme but in the end, they really spice the gameplay up in a great way. Maybe tie it to sending resources to earth to get better chance at higher rarities and everything would be tied up nicely. 

All these different mechanics were mixed in a good way which is pretty hard thing to do, so kudos.

Graphics are sleek and animation is smooth. More detail to UI graphics wouldnt hurt tho.

Choice of ambience music is great. Not intrusive and pleasing. At one point near the end of first asteriod, music stopped and for the rest of the level and i felt so serene just hearing pickaxe hits reverbating through the cave. It felt like a design choice and i expected music to come back evenutally, but level just ended shortly after.  If it wasnt design choice, id personally make it one. Having a moment of silence is powerful tool.

Would love to see more from this game.

Stunning visuals, great choice of music. 

Definitely a banger, love the style, theme is perfect.

that was fun :D awesome.