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A jam submission

Dungeon DiverView game page

Underwater Dungeon Crawling Adventure
Submitted by Rebello — 23 minutes, 21 seconds before the deadline
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Dungeon Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#74.3234.323
Gameplay - How fun is it to play?#163.8393.839
Graphics - Is the game aesthetically pleasing?#184.3234.323
Overall#193.7873.787
Theme - How well does it incorporate the theme?#533.2903.290
Audio - Does the game have nice sfx and music?#1003.1613.161

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

This was really intruiging! I was pleasantly surprised by the ability to swim. I ended up dying my first try since the camera movement was a bit sensitive on my side. It would be great to have a key to press instead to factor for different mouse sensitivties. 

Developer(+1)

Thank you so much for playing our game, we really appreciate it. You make an excellent point on the mouse sensitivity. It was definitely tuned to our local settings. We'll definitely add a slider to help with controlling mouse sensitivity.  We also found that some people are not mouse users at all and want everything to be completely keyboard driven! This is what we love about game jams, we learn so much about how users play (our) games. Thanks for the excellent feedback, it's incredibly valuable to use top get this. We look forward to playing your game this week. Best of luck with the jam.

Submitted(+1)

the ambience was amazing! lots of penumbra and subnautica vibes. my main issue was the combat, there were no sounds, and i was just staring at the corner skill check the whole time. everything else was great :D

Developer(+1)

Thank you so much for playing our game, we really appreciate it. Glad you liked the feel of the environment, we spent a long time getting it like that. Good catch with the sounds. We ran out of time to add sound effects to everything unfortunately, "that is the way" of a game jam. We were very experimental with the combat and we had the same observation as you, that your focus was on the action bar and not on the view of the enemy itself, so it's good to hear if from someone else too. We're going to iterate on this in future games. Thanks again for your feedback and we look forward to playing your game this week.

Submitted(+1)

After your entry from last year, I was looking forward to seeing this, and I was not disappointed. Well done! The nitpicks I had were minor and mostly came down to user error. Right-clicking and moving sometimes made me go in unexpected directions, especially underwater when I ran out of flares :D The only real downside was having to start over when I died. Also, I got a chuckle at your zooper-trophies. Well done!

Developer

Thank you so much for playing our game, we really appreciate it. We learnt a lot from doing Robots and Zombies that we tried to do better in this game and hopefully it showed. Thanks for the feedback on the movement and free look. We spent the best part of a day trying to get it to feel right, we were happy with the result but there were still a few edge cases we didn't nail in time. You're not the only one to run out of flares unfortunately. We will put more in next time. 

We put game load/save in this time, which took another day, but we didn't put in auto-save checkpoints, we let you (expected you) to save manually when you wanted. Next time we'll do checkpoints. Sorry we weren't more explicit about the load/save feature. 

Glad you like the Zooperdan trophy, he deserves a bit of glory with all he's done for the community, what better way to acknowledge this than by making him a collectable. There are 12 to collect if you can find them all, some are in hard to find places. How many did you find?

Thanks again and we look forward to playing you game this week.

Submitted(+1)

I'm surprised this can smoothly run on a web browser, the graphics were great and the mechanics were spot on. overall amazing job Rebello :)

Developer(+1)

Thanks for playing our game. We're amazed it ran so well in a web browser too. We did do our best to create most of the pickups, doors, chests, furniture, etc. all from a single texture trim sheet, that probably helped.  Last year we did a Windows download only and we got less ratings than other games that ran in WebGL so we wanted to support it this year.

Thanks again and we look forward to playing your game this week.

(+1)

Love the inventory system. Graphics are fantastic and fit the theme you went with. 

Developer

Thanks so much for playing our game and giving us your feedback. Last year we didn't do an inventory system so we wanted to stretch ourselves this year and give it a go. We're happy with how it came together. 

We love the fact that you went with the underwater theme too and we're looking forward to playing your game to see how you did the mechanics and sound effects.

Best of luck in the jam.

Submitted(+1)

This is very good. Combat feels good, although I feel bad killing all these named creatures.

Models and artwork look great.

SFX are minimal, and I didn't hear any music.

Developer

Many thanks for playing our game. We were happy with how it came together (eventually). Did you like having the creatures named or would it have been better without them, or just say generically "Rat"? We debated this ourselves during the jam and felt it added a bit of humour to it but we could be off the mark.

You're spot on with the Sound Effects. We had no sound at all in the game until 10:30pm on Friday (the last night of the jam). We pulled an all-nighter on Friday night and spent the last few sleepless hours putting in as many sounds effects as we could. There were lots of things we really wanted to have sound effects for that we just ran out of time to put in, which was disappointing. We had two ambient noise track loops, one for above water and one for below, but the effect was so subtle you couldn't hear them unless your sound volume was at max. In conclusion, next time we should be a team of three (instead of the two we are now) and reach out for an audio person to join us.

Thanks again and we look forward to playing your game this week. Best of luck in the jam.

Viewing comments 6 to 1 of 26 · Previous page · First page