A really chill game. Ruins were nice to explore and movement was responsive (maybe a lil bit weird in rotation but scince this game had walking to right and left it was not bothering too much). It already made me in the mood to think about what were theese ruins and some puzzles and more structures could make the whole feeling even better, so if you would like to continue developing this game in that direction i will explore it gladly (: Battles were nice (for the record, i tried not to cheat w diagonal attack), for the length of game they were okay and did not start to feel repetitive, so good decision to make it small and nor artificially prolong it! Overall it is strong entry! (especially for 3 days! this is like less than a half)
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Stranded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #9 | 4.400 | 4.400 |
Audio - Does the game have nice sfx and music? | #19 | 3.933 | 3.933 |
Overall | #64 | 3.360 | 3.360 |
Gameplay - How fun is it to play? | #79 | 3.200 | 3.200 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #111 | 3.000 | 3.000 |
Theme - How well does it incorporate the theme? | #131 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I cheesed the ants by attacking them from a diagonal tile. Able to declare that as a hitless run.
A very relaxing crawler. It's more like I played in Myst :) Graphics, music - everything is on top. The only thing missing is the challenge. Enemies are too passive and friendly. Although it is clear that the combat is pleasant. Great!
Although that was likely not the original goal, that was a pretty relaxing experience. Movement feels right and the view is magnificent. Thanks for sharing.
Beautiful game (or should I say prototype?). I wish there were much more content. I need this to be a full game one day with dungeons and varied alien life forms with exciting new tech.
The level of polish is top notch from the start with a gorgeous opening screen.
I know you had even less days than the rest so I'm impressed that you manage to cook this up that quickly. If you had more days than what you did the combat would probably been better because it needs more complexity and tactical options, and there would be more content.
Well done :)
This entry is beautiful to look at! It's a shame the baddies don't move about a bit and force you to engage them - that said, the combat is a bit one-dimensional, so I was happy to enjoy a laid back experience. Overall a very polished show-piece.
Nicely done. I gathered all the materials and left the planet.
The game looks good, and the enemies are nicely animated. Good work on that. (And I know you didn’t just use Mixamo, because it won’t do skeletons rigged like that!)
Know that I say this as a fellow animated movement enjoyer: the movement between cells should be like twice as fast. It feels pretty sluggish right now.
It would be good if you were told how many / what materials you are missing when you go back to the ship. It’s a little too vague right now.
Good job overall though.
A nice, zen experience. The wildlife were as chill as I was and didn't seem to bothered by me walking around picking up the stuff I technically dropped earlier, haha. Repaired the ship, got out, left the chill planet behind.
Nice entry for three days work! The graphics are beautiful! Did you model those ? Damn.
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