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A jam submission

Beast MasterView game page

Play as one of two monsters, raid the castle, and bring down the King.
Submitted by OneMannGames — 43 minutes, 41 seconds before the deadline
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Beast Master's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay - How fun is it to play?#253.7063.706
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#293.9413.941
Overall#503.4473.447
Theme - How well does it incorporate the theme?#623.1183.118
Graphics - Is the game aesthetically pleasing?#913.5293.529
Audio - Does the game have nice sfx and music?#1152.9412.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Interesting gameplay and lore,

Controlling beasts and leveling up from our victims was a lot of fun!

I also laughed at the game over screen with the beast master getting depressed from the death of his creatures

May we have more this!

Developer

Thank you for playing, I am glad you enjoyed your time!

Submitted(+1)

The text was a bit hard to read. You might want to pick a slightly clearer font.

The pixelated rendering style was interesting. We're guessing it was actually fully 3D and this was a post-processing effect? Our preference would be to not render it pixelated. Although classic dungeon crawlers had limited palettes, due to the hardware, modern ones like Grimrock and Vaporum are much easier on the eye and make use of  modern graphics capabilities and we feel they're better for it. This is of course very subjective and just our opinion.

Very interesting idea, although a bit gruesome, to find sacrifices to boost your character stats.

It was nice to change music between environments. It may have been a bit too upbeat for the task at hand though. 

It would have been nice to see how long was left on an attack cooldown.

We found ourselves getting lost in the woods very easily. Perhaps that was the idea! A map would be really useful.

We found a graveyard with lots of swords that we couldn't pick up. Were we missing a key to press?

Slow health regeneration was nice to have.

We really enjoyed the game and we think is has potential going forward.

Well done on your amazing first game jam entry. You're sure to have success after you graduate. Best of luck in the games industry.

Developer(+1)

thank you for playing! I definitely overscoped a bit for my abilities and wasn’t able to implement things that i had wanted to get to like equipment or a minimap. Thank you for your feedback and comments!

Submitted(+1)

Doing really good for your first jam! The art style is really great. The game could be great in the future if you improve the QOLs.

Submitted(+1)

Those pesky enemies just running left and right avoiding all the hits :( I don't know if I just was unlucky or almost all of them seemed to try and run left right for a while before stopping somewhere at my side. Since you can't hit them while they move like that - that was quite annoying especially on the assasin bug :<

Liked the overal look of the game, though UI could indeed use some work, i think fonts mostly. Hard to read, though manageable.

Enjoyed level design with all the hints where you are at and how to get back too!

Developer(+1)

Yeah I can't quite figure out why they like to do that. I think it's just something in how my path finding algorithm prioritizes which spot it wants to move to. Thank you for playing though!

Submitted(+1)

Graphics were great, loved the art style although text was a bit difficult to read 

Audio wise the game was very good 

The gameplay was pretty straight forward and nice altough i do think regeneration is way too slow

overall really amazing work 

Submitted(+1)

Nice game, I really liked it, the game play was good and the graphics... Loved it. Congrats ! 

Submitted(+1)

I loved the graphics style. It looked really good, super old-school but also very modern with the high Fps and high fidelity animations. The text was microscopic in my computer, completely impossible to read. I found the heart icon action to be largely useless, it heals 1 hp? Eating corpses was a fun mechanic. I think the main thing that would improve this title is feedback. When I shoot an arrow it's very unclear if I've hit or not, having the enemy flash red or move back quickly, something like that would be the way to go.

Developer

Thank you for playing, and yeah, i didn’t want the heal ability to make eating corpses useless, unless you sunk enough leveling into it to make it good, but it is pretty useless out of the gate.

Submitted(+1)
  • Love the low-res graphics, feels like I’m playing on a PS1!
  • Text was a bit small / difficult to read on my monitor / didn’t match the rest of the aesthetic which felt a little weird.
  • HUD / Avatar Icons didn’t match the rest of the art style and felt a bit off
  • Nice job with multiple music tracks. I liked both and they fit the vibe of the areas.
  • I though overall the color scheme was a little too dark for me.
  • Combat was solid and felt satisfying.
  • I enjoyed carrying bodies back and sacrificing them :)

Great work!

Developer

Thank you! I definitely need to work on my UI skills haha, and yeah the portraits were generated through ai because i ran out of time and wasn’t able to do the art myself so they don’t quite mesh with the  everything else which is unfortunate. Thank you for the feedback!

Submitted(+1)

Hey, great game :)

  • great 3d low-res graphics, super interesting style :) Although, the font was pretty had to read.
  • soundtrack is pretty scary, I felt like I was playing some lovecraftian title. loved it!
  • I felt that grid movement is way to small; that led to more movement clicks to reach somewhere that I thought I was before.
  • entering the forest, I concluded that your soundtrack is probably the best out there :) superb work! It really elevates the atmosphere.
  • combat was pretty good, I loved the fully animated fighter that came from his camp :)

Overall, a very atmospheric game that needs some subtle fixes to become a top-notch indie game :) You should keep at it!

Developer(+1)

Don't give me too much credit for the music, I wanted to create some myself but didn't have the time so its generated. But I was quite surprised with it and love it. Thanks for playing!

Submitted (1 edit)

It was a fun game, i completed it fully, but i needed to restart it when my main character died and all my upgrades with him :( Font was barely readable, but story was not really needed to experience it. Also there is literally no use for a bug character because he can't heal himself and in game where there is no other way of healing it is weird to even have that option (unless i did not understand something important and i am sorry if that is the case). Fun little experience which completely destroyed my left middle finger because i needed to push 'W' button so much (if you will continue working on it please make it so you can push button and you will continuously walk).

Level 2 guards were unnecessary strong and i could not defeat them, but i managed to find a bug in their pathfinding and defeated king by running through him at full speed and punching (: Btw i could not exit the throne room and needed to restart so glad that it saved king in my inventory (: Also why show all those cool stats on sacrificing the king if game will end anyway?? T-T really wanted to take my anger out on that one guard that somehow ended up in woods and killed me first time. Overall fun experience and with a little bit more polish could be a really fun game

Developer(+1)

There is a way to heal. Unfortunately, it was in the small unreadable text, haha. The corpses serve a dual purpose of either consuming them and restoring health or taking them back to level the character. However, the eating mechanic only works properly in the forest area. Everywhere else it doesn't delete the corpse from your inventory, so you are able to heal to full without losing it.. but yeah, it definitely needs a bit of polishing, I over scoped for my abilities and didn't have time to fine tune some things. But thank you for playing!

Submitted (1 edit)

Oooooh, i get it now, while playing i actually thought about that same exact mechanic and how would be a cool one to implement, but probably it will stand in the way of leveling up, knowing that there is limited amount of enemies, so glad to know that there is one (: In that case would be nice if there was like a spawner of sorts in the woods or village so you could grind a little bit to level up

Submitted(+1)

pretty creepy visuals, fun game and great concept which is executed extremely well! a few suggestions i have are:

  • probably use a better more readable font
  • the background music loop should just be a few bars longer i think
  • it is also possible to cheese fights by moving really quickly! everythhing else works perfectly and i love this entry!
Developer

yeah, I definitely could have used an extra pair of eyes when it came to the font. I had thought it was fine because I could read it but that's because I knew exactly what it said already so yeah. It needs to get changed. Thank you for playing!

Submitted(+1)

I killed the king.

I enjoyed sacrifying all those losers and that you put that much content in the game, with occasionnal harder fights (dealing early with the knight in the forest might get you defeated, that's cool), the controls are good and I like the choice of stat when sacrifying a loser. Continuing with the other character when one is dead is cool too.

At least movement is fast so it's manageable but I really don't like the tiny steps, 10x14 is what I rather see as close to a complete exploration map rather than just a starting room. I think it also leads to combat which is more confusing than it should be.

The game is fun, anyway.

Submitted(+1)

Creepy and lovely at the same time! :)

Submitted(+1)

Great game. It's hard for me to read  texts, music has some issues. But it's a jam, it's hard to catch up and really polish a project.  But I like idea and overall feel. 

Developer (1 edit)

For music, is it quality or like sound level, or something else?  I've never been musically inclined and will say that it is probably the thing I am the worst at when it comes to game development, as well as with UI. So I definitely want to learn and improve in that area.

Submitted(+1)

Don't worry to much. I'm pointed it just what I noticed. You have temple music loop playing and sometimes loop  breaks. It could be for the number of technical reasons. For example, loop file is mp3. Unity has special DSP clock for music, if it isn't chosen can be problems too,  I made a test video about it 


 You can use middleware like FMOD to make different kind of things with music and sounds with more "stable" result, which has only one downside it's separate API and sometimes it gives trouble. 

But I need to say that it  doesn't ruins game experience and that is the main thing. You have a great game, Don't worry. 

Developer

awesome thank you