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A jam submission

Mimic Lens (Dungeon Crawler Jam 2024)View game page

Discover extinct creature amidst puzzles & doppelgangers in remote temple. Uncover truth or vanish.
Submitted by VestageGamesLtd (@VestageGamesLtd), Hunt, Jaxks (@Jaxks_animation), AMOYAMOY — 1 hour, 5 seconds before the deadline
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Mimic Lens (Dungeon Crawler Jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#283.4093.409

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Our setting is a Ancient Ruin, where we embarked on a quest to find the lost creature, the Big Nosed Cowl.

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Comments

Submitted

I got the correct creature :)

This game is so stylish and polished. I love the UI and the cute character sprites. The textures area really awesome too, the general look of the dungeon is stylized and coherent. The voice over was at a really high level of quality. Really high quality entry and a pretty fun romp through an interesting and enjoyable location to explore. My only feedback would be that the movement could be a bit faster, but apart from that mechanically it was great. I liked the camera minigame, simple but effective.

Super well done!


Submitted

This was so adorable! I did finish the game on my second run, because on the first I died coming out of the spike puzzle. I really enjoyed the voiceovers and the premise of the game, the light puzzles which fit really well in this setting. The controls were pretty good, the combat was alright, I never did take damage because I managed to always snap a photo in the green zone, the exploration and navigation was pretty good. 

All in all a very enjoyable and "cozy" entry, if we can say that about a crawler.

Submitted(+1)

I photographed the correct creature.

It was fun. The game looks consistent and I like the different enemies' animations. The puzzles are good in the context, the difficulty of combat is appropriate and I specially like that the environment is fully open and the creature you're looking for is just somewhere inside it, accessible from the start, and technically you could just almost immediately reach it, it's just so much more cool that way to me, it's a real search.

The combat cursor can be misplaced in combat, and I think I understood how it happens in the end, I think it's when you completely enter the game then switch to full screen, in this order. Sorry if it's not that. It's really no big deal but it was confusing at first as at first it did not work, I had no idea how combat was supposed to work and simply died then I restarted and it worked and I had to try figure out what I did different because it was intriguing, I guess solving this puzzle was a cool part of my experience with the game in the end.

This is a cool and original entry, thanks for sharing.

Submitted(+1)

This was over a bit to fast, before I had even started, But I photographed the correct creature apparently.

Movement could be a bit snappier and queued. The combat was  hard to understand, I took damage every time. The narrative is a nice addon, but I kinda zoned out and just kept playing the game with the sound narrative mostly forgotten. There seems to be a lot of content planned for this game that was never implemented. The UI looks great and the map and other tabs as well. Maybe have some more usual input buttons to make the experience better for the player.

Nice!

Submitted(+1)

I liked the narrator - very well done.

basic but usable graphics and the sound went well with it.

What was with all the keys? F to do this C to do this. what about using space and trying to be more user friendly?

Apart from that is was ok, apart from the keys...

Submitted(+1)

I realized the first time I was just running around taking photos of everything, I probably should have listened to that first voice over. Then I didn't take any photos until I got all of the hints, to narrow down which one was not a doppleganger and finished. Interesting little crawler, although a bit buggy. The combat is basic but the idea of taking the pictures to defeat the enemies is neat. I didn't use the map markers, so I think. I wish there was just some more to it. Great VO, art and movement, just needs a bit more  interactivity or engaging puzzles.

Submitted(+1)

It’s really cute and you’ve got a nice narrator voice! First time I rushed as I didn’t understood the objective of the game, but on a second play-through I got it!

Step size felt a bit small to my liking, but dungeon was not too big, so it wasn’t an issue overall, but maybe something to look into if you would like to make bigger dungeons.

Submitted(+1)

Really cute.
Nice mechanic for the combat and the "collecting monster".
The voice ove ris cool but i had to mure it since audio started to play all togheter and i was freaking out XD.

Good Job!

Submitted(+1)

Great VA! First playthrough the camera slider didn't show up so I was just taking pics at random. The second I won almost immediately. I think the voice lines, while great, are way too long. Cute art and temple design though, and nice to see some traps!

Submitted(+1)

The movement was a bit rough but the 2d visuals and battle system was great.

Submitted(+1)

I think there are some bugs, as I could not always trigger the floor plate puzzles. But the graphics and sound were very nice and the voice overs sounded very professional. Cool camera "battle" system mechanic.

Submitted(+1)

Great stuff, the voice overs sounded pro, graphics were great and the game was fun to play.  Interesting camera game mechanic and timed event combat is always fun.

Submitted(+1)

Nice job! great presentation and atmosphere! love the voice overs!

Submitted(+1)

Nice voice overs and good sound overall. Tile size could be bigger tho, movement feels a bit slow.

A solid entry!