Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Sage Equalling the HeavensView game page

The Heavens will oppose your rise and mutate the obstacles based on your actions - can Monkey overcome this?
Submitted by HB0SS, 7ko (nanako) (@ba_7ko) — 3 hours, 47 minutes before the deadline
Add to collection

Play game

A Sage Equalling the Heavens's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#163.2003.200
Graphics#313.3333.333
Overall#353.0673.067
Fun#432.6672.667
Theme#472.8672.867
Mood#512.4002.400
Humor#771.5331.533
Audio#971.2001.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice concept, I enjoyed it. Adding a bit of sound effects will make the game better:)

Submitted

A bit repetitive, but I appreciate the idea :) Music will make this game more enjoyable ♥

Submitted

Was ok, but could have used some more design.  I got stuck on a level where the spawn point was surrounded on all sides by impassable water and mountains without access to tools.  The gameplay loop was look at the end, grab the one or two tools i needed and leave.  Could have used some more mutation themes.  Good attempt though!

Submitted

Fun game puzzles do get a bit repetitive tough 

Submitted

Great game, well done.

Submitted

very good idea and execution, lacks audio 

Submitted

Nice puzzle concept! Only thing I would suggest adding besides polish is a countdown or some other method to know which tiles will change in the next level. Well done!

Submitted

The repetition loop with changing environments is a realllly cool idea

Submitted

That's a nice puzzle game.  The modification of the terrain based on your previous moves is a great idea. Well done.

Submitted

Great concept  and very fun gameplay. Only problem is that it sometimes cuts you off at the start and is impossible to complete, but that is totally understandable for a game made in 2 days. Well done!