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The Withering Crown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #6 | 3.732 | 3.732 |
ENJOYMENT | #22 | 3.293 | 3.293 |
OVERALL | #25 | 3.463 | 3.463 |
MOOD | #44 | 3.049 | 3.049 |
AUDIO | #52 | 2.927 | 2.927 |
GRAPHICS | #52 | 3.317 | 3.317 |
HUMOR | #80 | 1.927 | 1.927 |
THEME | #107 | 2.366 | 2.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun! I enjoyed it. Levels get a bit difficult, but that's a skill issue on my part. The skeletons did look a bit weird, like they didn't really fit too well with the rest of the game (might be their resolution?) but other than that, really great stuff. ^^
Thanks for playing! Yeah the skeleton was the only sprite i borrowed because I had no time left to draw them so they look a little out of place but it's better than a red square lol.
I would not have guessed this was your first jam game! The art direction and tone of the game work nicely, and the teleport mechanic is neat!
Thanks for playing ❤️
I enjoyed the core gameplay mechanic of teleporting using your crown. The levels felt like they were the right amount of difficulty and they felt very nicely designed. I did get stuck in the wall a lot, however.
-R
Yeah that's an issue with the hardware acceleration for me it has to be on sorry for that!
Very solid entry. This is pretty and all, has lots of levels with increasing difficulty. I enjoyed it a lot.
Thank you for playing and leaving a comment!
very good game interesting and enjoyable so much, the only feedback i have is to reset the velocity when teleported that way it would be easier to plan and execute plans. well done submitting the game (•̀ᴗ•́ )و
Hey thanks for playing! I did try resetting the velocity initially but the levels became so easy it was boring. As annoying it is it's keeping it engaging!
I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!
Thanks for playing! That's honestly a great idea. Something like a tutorial to show you how you could beat the rooms and then you're on your own would have been nice to have.