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A jam submission

The Withering CrownView game page

The future of the kingdom is in your hands.
Submitted by bobitu (@bobituDev) — 7 hours, 31 minutes before the deadline
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The Withering Crown's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#63.7323.732
ENJOYMENT#223.2933.293
OVERALL#253.4633.463
MOOD#443.0493.049
AUDIO#522.9272.927
GRAPHICS#523.3173.317
HUMOR#801.9271.927
THEME#1072.3662.366

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Super cool concept! I love a platformer with a twist like this, I made something not too different for a game jam years ago, but you had us doing some really cool tricks in this game. I unfortunately couldn't make it to the end, the room with the high vertical part and the skeleton underneath was too much for me :( I would say the main drawback is the extremely high precision you need sometimes. Otherwise, good stuff!

Developer(+1)

You were so close! That was the last room. Thank you for playing though next jam i might tone down the difficulty didn't realize how good i became at my game!

Developer

!!!For anyone getting stuck in walls or experiencing lag play with hardware acceleration on!

Submitted(+1)

It's a littly bit tricky to throw a crown at times, but overall I liked the concept. Good job!

Developer

Thank you for playing!

Submitted(+1)

Creative movement mechanics! It turned out difficult, but not impossible, I like it. Somewhere stuck in the textures

Developer

Thank you for playing! Didn't know you can get stuck there lol sorry for the issues!

Submitted

that didn’t happen to me, but I saw 3 people reporting the same in discord the other day (the being stuck inside the wall thing)

Developer

Yeah I never experienced it while testing I also had a friend paly it and he didn't have any issues as well.

Developer

How exactly did you get stuck if you remember?

Submitted

I shot up crown, but didn't have time to shoot to the right. The crown hit the wall, but I apparently got into timing when crown was not destroyed, but went deeper into the wall and pressed Q.

Developer

hm that's really strange i used a composite collider there should be no gaps in there so I don't get why the crown didn't collide. Will try to replicate it to find out more

Submitted

Yes, now I want to try to repeat it on video and show it. Wait a little time.

Submitted(+1)

Here. I just pressed Q really quickly when the crown is flying towards the wall and hit the timing.

Developer

woah thanks for taking the time I also tried to do it but I couldn't really strange seems to be an issue with the diagonal throwing maybe?

Submitted(+1)

May be. I don’t remember exactly how I got stuck last time, but it could also have been the diagonal throw.

Developer

I've got it play with hardware acceleration on i just turned mine off and it instantly happened. Also the game was much laggier with it off

Submitted(+1)

very very very strong use of one mechanic, love it, well explored, game doesn’t drag until it would overstay it’s welcome.

super strong entry (though I’m not super sold on the theme usage)

I HAD to finish it and couldn’t put it down.

felt clever to discover the diagonal throw.

my main feedback for improvement:

  • hitboxes felt unfair at times, maybe make the enemies slightly smaller than the actual sprite
  • “tutorial” text could go away forever after the first screen, it’s just annoyingly there afterwards
Developer

Thank you for playing! I think you might've ran into a bug the tutorial text should go away after the first level sorry for that!

Submitted(+1)

I don’t like platformers but I was locked in for this. I really wanted to finish it and put in some good time but got bugged inside of the level twice near the end RIP. Won’t effect my rating though. Great innovation on the crown I think that was awesome and I super unique. Visuals were awesome, appreicated the cutscenes too. Crown SFX was a tad annoying but other than that music was nice. One of the top entries I have played so far, great stuff.

Developer(+1)

Thank you for playing! Maybe I didn't playtest enough to find the bugs but another person also got stuck so sorry for that! I'm glad you enjoyed it.

Submitted(+2)

Very innovative! Nice music too. Cool concept.

Developer

Thank you for playing!

Submitted(+1)

Fun game and cool art! I think a fullscreen button would be great but that's just my personal preference

Developer

Thank you for playing! I will definitely think about a fullscreen next time!

Submitted(+1)

Very solid game! Really creative gameplay idea, and also a cool story. The ending was a bit sudden, but cool nonetheless. The only thing I would change is the annoying click sound each time you throw your crown, really jarring. Other than that, good stuff!

Developer (1 edit) (+1)

Thank you for playing! Yeah i hate that sound it is a WebGL build issue spent like an hour trying to get it fixed but i couldn't. Also the little textbox at the start not making a sound is also a build issue I have no clue why it happened haven't had any audio issues on previous projects.

Submitted(+1)

Fair enough, your game was great otherwise so don't worry about it too much

Developer(+1)

Yeah I've accepted defeat to the WebGL unity builder once again thank you again for you review!

Submitted(+1)

no problem :)

Submitted(+1)

Took me a little bit to figure out but it was a great game to play! One of the best I have played so far!

Developer(+1)

Thank you for playing ❤️

Submitted(+1)

Wow, actualy managed to beat this one.
I liked the puzzle elements of diferent ways you can use the crown, very clever. But the level with 3 skeletons was straigh up hell, tried it like 20 times till i finaly got it, the last skeleton alwayss got me. Final level took me a while to figure out, but I got it in the end.

Developer

Thank you for playing! My buddy who was playtesting also had a hard time with the skeletons haha. The trick is to go earlier than you think!

Submitted(+1)

It was not immediately clear to me that you had to press the arrows AND Q at the same time to throw, if you added that to the instructions would be great. It was a pretty seamless experience after this and I enjoyed this mechanic. Good job!

Developer

Thanks for playing! The tutorial was a last minute addition and I don't know what i was thinking when i was making it lol. It can definitely be explained much better.

Submitted(+1)

You can still edit the game page on itch and add it there.

Developer

Good point

Submitted(+1)

Great game! The mechanics made this platformer a bit puzzle centric and fun. I'd like to see how you'll be building up on this already good game. I feel like there's a lot of potential for this mechanic and can be explored quite a bit.

Developer

Thanks for playing! I also think there is more that can be done here I could maybe pick it up again in the future.

Submitted(+1)

The game is good. maybe throwing the crown with the mouse could've been better but its a very nice game!

Developer

Thank you for playing!

Submitted(+1)

Game is good and controls are feels challenging and interesting, but the section shown in the screenshot became difficult for me to pass because while you are in the air and falling and throwing the crown up during teleportation, your falling speed is not reset, which is why you don’t even have time to throw the crown to the right. But even that, I like the game.

Developer(+1)

Thanks for playing! The falling not being reset is on purpose because other sections of the game became trivial when I added it. It is probably the hardest part in the game but with a well timed toss you can do it!

Submitted(+2)

Falling not reserting is important for later puzzles, but there is a solution over that. Here you just have to throw the crown diagonaly. Then falling want matter

Submitted

Hmm, okay, thanks, I'll try again a little later

Submitted(+1)

Nice game, I like the mechanic, I don't think I ever seen something like that before (I don't play a lot of platformer).

Did you try to switch the controls to the mouse? I think if you click where you want to throw the crown and click again to teleport it would make the game easier (but you may not want that, I don't know)

At first I ignored the big bold text at the top of the page as it looks like a title so I was confused when trying to throw the crown.

Developer

Thanks for the feedback! Tbh I'm not sure if my mechanic is original or not the only platformer I've played recently is Celeste. Also  If i had more time I would've liked to have a more detailed tutorial cause I know it's confusing at first. I did think about the mouse but I had already done the controls so I didn't wanna go back but it might have been a good idea.

Submitted(+1)

Quite hard for me (maybe I have skill issue) but I love this challenge. Interesting game GG

Developer(+1)

Hey thanks for playing! It is supposed to be a little difficult I was wondering if I should tone it down a bit but decided to leave it as it is because it was already quite short.

Submitted(+1)

great work for your first game , i had some issue with Q not being registed few times , please take a look at it sometime

Developer

thanks for the feedback! Where exactly did you experience the q issue? You have to aim the crown for it to be thrown and it also has to be not thrown you can't throw out 2 crowns at once!

Submitted(+1)

Interesting mechanic that makes what would be normal platforming challenges into a more puzzling experience, good work! One thing I think you could experiment with is making the thrown crown affected by physics/gravity and instead break if it were to collide with a wall, and also throw infinitely.  This could turn the game into a more chaotic and fast-paced experience that you could do some funny level designs with lmao. Anyways, nicely done~

Developer(+1)

Yeah i was pretty bummed out that I didn't have the time to explore the mechanics further because I had some cool platforming ideas in mind. Could maybe come back to this concept someday.

Submitted(+1)

Cool mechanic it turns the platforming into a sort of puzzle. Was pretty enjoyable to play.

Developer

Thanks for the feedback!

Viewing comments 20 to 1 of 26 · Previous page · First page