Im working on an updated version of this that will be better. At least in my opinion. Hopefully I don't somehow make it worse. But uh, stay tuned I suppose?
fireflanger
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I do agree that this does make the battles feel a little unresponsive, but the biggest reason this is an issue is because of the way I coded how the movement works. Perhaps Ill get to reworking it but that might take some time. Appreciate that you liked it though! Maybe in a newer version I could get this to work better.
Moving around the little bear everywhere is pretty awesome. I especially like the sass that gradually turns into acceptance from the penguin, as they seem like good friends despite everything. There were a few times it was a little hard to pick up the bear and a few places were a little confusing mechanically, but its still very well done!
Nice! Although its a lot of different archetypes combined, it all works together as a coherent story of trying to escape the prison that these animals were put in. I enjoyed a lot of it, though I would recommend allowing the bird to possibly move up and down on the camera section, or make them fly a bit higher? The movement for that was was extremely tight and maybe could've been slowed down or nerfed a bit. Otherwise, fun game!
Although it definitely could use a little bit of work, I respect trying to go out and make something! Heres some tips if you plan on doing GB Studio in the future:
Use #65ff00 (or bright green) for the background of your sprites. It removes the white outline that most of them have.
Maybe go into the settings and tweak some of the default platformer settings. Theres a lot but they can change gameplay drastically.
I think its fine for a first project, though perhaps you could work on it a little more? Hope this helps!
There were a few levels you cheese a little just by rushing quickly to avoid the cat following everything, but this was a fun game to check out and play! Perhaps to fix that issue, you could maybe make both of them actors, making them both move at the same time? The game was spot on with the theme and the idea was a fun twist on the idea.
Finally, I can work a low wage ice cream job! But for real though, this was very well written and I like all the little quirks about the characters. I don't think I didn't like a single one. Theres not a ton to do in terms of gameplay, but its got plenty of options and guesswork to do for some of these customers. Awesome!
I really like this one! I will say the inclusion of the theme seems a little arbitrary and not really created around. But otherwise, I love the enemies, the little boss at the end, the dog, the main character, this is really solid! I ran out of ammo at the end and I'm just so glad I beat the game right after. Reminds me a bit of some other games too.
personally speaking, when i booted up the game, I didn't think much of it at first. It seems quite simple, arbitrary, and a very simple attempt at getting something into the gamejam. But when I looked deeper, I suddenly realised. This is the face of an individual filled with passion. The act of choice here is very simple, and yet even though its such a simple decision, its repercussions change the trajectory of this entire game from one thing to another. If I could simply say yes and just make him happy, I would. But there's always an alternate path. And sometimes the decisions that are the simplest have the most weight carried upon them.
However, there was no mention of Tom Cruise's 1986 hit film "Top Gun", so I think I'm going to have to ask you to add this once the gamejam is over. I think it will improve the experience a lot more than what could be possible without it. Thanks!
Although its not super related to the theme, the mechanics and music of this game are very well done! Level 9 was pretty infamously difficult as I read from a few of the other comments, but it was feasible. Perhaps instead of having them swing from back to forth, they could just move to fixed locations instead? Good game!