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fireflanger

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A member registered May 12, 2023 · View creator page →

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Im working on an updated version of this that will be better. At least in my opinion. Hopefully I don't somehow make it worse. But uh, stay tuned I suppose?

Ill probably make a rerelease with some fixed bugs and updated stuff and whatnot, so I hopefully will! Maybe... not much besides a few more features though.

Thatd be interesting. Perhaps? But glad you liked it!

I can only hope that I can make something fun, though I suppose there are a few things I could still improve. Glad you enjoyed it though!

:D

I do agree that this does make the battles feel a little unresponsive, but the biggest reason this is an issue is because of the way I coded how the movement works. Perhaps Ill get to reworking it but that might take some time. Appreciate that you liked it though! Maybe in a newer version I could get this to work better.

thanks!

it is a little tough, but I'm glad you enjoyed it! Hope it was fun.

Yeah, had some people having that same issue! Apparently on web its visible but not as visible for the actual gameboy. Ill have that fixed soon, hopefully!

Aw man, thanks! I'm really happy that so many people enjoyed it as they did, and I think i might just make an updated version with some new stuff after the jams over. I wish you luck on the rest of the bosses though.

well hey, im glad so many people participated as they did! there's been a lot of cool stuff here, and even with some very simple games its been awesome to see how much potential people have.

Thats ok, it does that a little bit of practice but I'm sure you can beat it. Thanks for sharing your thoughts on it though!

Moving around the little bear everywhere is pretty awesome. I especially like the sass that gradually turns into acceptance from the penguin, as they seem like good friends despite everything. There were a few times it was a little hard to pick up the bear and a few places were a little confusing mechanically, but its still very well done!

Nice! Although its a lot of different archetypes combined, it all works together as a coherent story of trying to escape the prison that these animals were put in. I enjoyed a lot of it, though I would recommend allowing the bird to possibly move up and down on the camera section, or make them fly a bit higher? The movement for that was was extremely tight and maybe could've been slowed down or nerfed a bit. Otherwise, fun game!

Although it didn't fit super tightly into the theme, the presentation of the game and the wide array of options for spells and whatnot was nice to have! I also liked that it seemed some enemies have weaknesses and strengths? Nice!

Although it definitely could use a little bit of work, I respect trying to go out and make something! Heres some tips if you plan on doing GB Studio in the future: 

Use #65ff00 (or bright green) for the background of your sprites. It removes the white outline that most of them have.

Maybe go into the settings and tweak some of the default platformer settings. Theres a lot but they can change gameplay drastically.

I think its fine for a first project, though perhaps you could work on it a little more? Hope this helps!

There were a few levels you cheese a little just by rushing quickly to avoid the cat following everything, but this was a fun game to check out and play! Perhaps to fix that issue, you could maybe make both of them actors, making them both move at the same time? The game was spot on with the theme and the idea was a fun twist on the idea.

Finally, I can work a low wage ice cream job! But for real though, this was very well written and I like all the little quirks about the characters. I don't think I didn't like a single one. Theres not a ton to do in terms of gameplay, but its got plenty of options and guesswork to do for some of these customers. Awesome!

Awesome! Although its pretty simple, sometimes the little things in life are things we should cherish a lot more, and I think this game is a good example of that. Also the dog is awesome, so I might be biased.

Thankfully granny got to safety! but boy were there some close calls. The game is a bit short but I liked the dialogue with the grannies a lot as well as it definitely progressed to be a little more difficult as time went on. Thanks for sharing!

I like the story and setup, though I think the maze section felt a little too big and winding. Personally speaking, I just don't think maze tropes in games are very good in general, but perhaps you could add some arrows or maybe shorten it a little. The rest of the game was fine though.

This game is a very unique take on the old bible story. The options diverging also allows you to replay it quite a bit to see all the outcomes, as well as has some extremely unique visuals. Good job!

I dont think the switches wanted to work for me ;-; but I like how the game played! Perhaps add something more as a backing track though? The music was minimal and honestly could use a little work in my opinion. Still, thanks for sharing!

I really like this one! I will say the inclusion of the theme seems a little arbitrary and not really created around. But otherwise, I love the enemies, the little boss at the end, the dog, the main character, this is really solid! I ran out of ammo at the end and I'm just so glad I beat the game right after. Reminds me a bit of some other games too.

personally speaking, when i booted up the game, I didn't think much of it at first. It seems quite simple, arbitrary, and a very simple attempt at getting something into the gamejam. But when I looked deeper, I suddenly realised. This is the face of an individual filled with passion. The act of choice here is very simple, and yet even though its such a simple decision, its repercussions change the trajectory of this entire game from one thing to another. If I could simply say yes and just make him happy, I would. But there's always an alternate path. And sometimes the decisions that are the simplest have the most weight carried upon them.

However, there was no mention of Tom Cruise's 1986 hit film "Top Gun", so I think I'm going to have to ask you to add this once the gamejam is over. I think it will improve the experience a lot more than what could be possible without it. Thanks!

i could release the source code if you would like after the jam. i think its interesting to see how people make this stuff and if your interested in the mechanics I could

aw man, this is so sweet! The characters were very nice and wholesome, and although I wont spoil the twist, it was really nice as an ending surprise. 

Ill be honest, the writing was... a little confusing for me. Perhaps if I understood a little better Id understand this game more, but thanks for sharing for your first project!

Aw man, this is so cute! The picking up items mechanic is pretty cool, all things considered. Though the fifth level was definitely a handful with having to constantly move the two items at the same time. Nice job!

Nailed the theme, and although the gameplay is pretty simple, its very clear how to beat and what your objective is. Thanks for sharing!

Although its not super related to the theme, the mechanics and music of this game are very well done! Level 9 was pretty infamously difficult as I read from a few of the other comments, but it was feasible. Perhaps instead of having them swing from back to forth, they could just move to fixed locations instead? Good game!

Needing to use a bunch of mechanics to solve these puzzles is a lot of fun! Honestly I think I would play a game that expanded on this into a few more levels. The only things negatively is it doesn't have too much music variety and the graphics are relatively simple. But I think that's fine!

This is a pretty original idea, and I don't think I've ever seen a game take this type of turn. I think it would be cool to see a few more endings and the game expanded out a little more, since it is relatively linear.

For a first game, this is pretty solid. Hope you do well with what you make in the future!

Lemme know if you do!

Thats ok! It was still fun, and thank goodness this goose is awesome.

It could also work to have an option or something ingame for a tutorial too, but I appreciate the intent to make it clear how to play

gotcha!

I tried to put as much as I could behind making this, and I really appreciate you noticing ^_^ it is definitely very inspired by those games.

it definitely becomes a challange quick, some people said I need to nerf some stuff which is pretty fair. Hope you enjoyed it all though!