Play Demo
ʀɪᴘɪᴙ [proof of concept]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #15 | 3.371 | 3.625 |
Innovation / Originality | #32 | 2.848 | 3.063 |
Theme | #37 | 2.499 | 2.688 |
Game Design | #39 | 2.325 | 2.500 |
Overall | #40 | 2.325 | 2.500 |
Gameplay / Fun | #41 | 1.918 | 2.063 |
Sound / Music | #42 | 0.988 | 1.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player changes time/realms to find secrets and hidden lore
Did you use any assets?
Made from scratch but heavily based on Zelda gbc titles
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the art style and enjoyed playing this game!
Hello, want to see the sequel :)
What do you use to make it ? gbdk ? other ?
hi, this was made using gb studio
Cool concept! I'm assuming that part of the time-change mechanic is just a simple palette swap, but gosh-darn is it satisfying to do! And the animation is great (albeit, a bit quick) as well.
If you continue work on this, I'd love to see it!
yeah its a simple palette swap, so if u used it indoors then go outside, the rffect is still there but the colors reset, the animation could be slower in "the full game" ill change em up a biit. thank u
really great concept for why you would need to defeat the bosses! I hope you continue to develop this idea into a full project. I think the game has a lot of potential and I’d love to play a complete version of it! 🤠
that idea stemmed from ocarina of time's looming moon threat. thanks!
I like the rolling effect and the time changing - well done. And I love the graphics: everything looks very nice and polished. Too bad you were only given 7 days.. ;-)
i had 4 days, coz i didnt know there was a game jam behore hand XD The graphics had to change if this is gonna be a full game tho.
Very nice to walk on your map ! It lacks a bit of music and sound effects, but I think the project was clearly too ambitious for a 7 days jam :) . I hope to see the sequel in a more or less near future, be careful with the Zelda assets, here they are clearly identifiable, and Nintendo doesn't like that ;) .
thanks, yeah it was kinda hard to make the assets as distinct as possible since the Zelda assets are much more recognizable and simple. Hard to make a similar yet diff tile without looking like the og. dont worry, i decided to make this a fully pledge game in the near future, too ambitious yeah but i love the character so much XD
Awesome game! I like it!
Thank you!
The controls are nice, I love the feel, I just couldn't find much more than plants to fight. but boy did I kick the crap outa them plants. I feel like a winner.
There is a bug when you roll out of a building you move very fast afterwards.
I know it's supposed to be more open world feel, but i would love a little more direction early on such as a problem or mystery to solve.
Let me know if I missed a boss battle, or add one later and I will totally try it out
hi, as this was only a proof of concept game it only shows the mechanic and walking and atackng, theres no gameplay here. Dont worry tho, ill be making this into a full game soon
nice graphics! we liked the protagonist's design. hope you continue developing the game, it looks interesting.
i will, thanks for trying it out
Hello,
I think it's a pity that with such a well done art direction there is no music to accompany it.
Otherwise, the rolling makes you want to explore the world, the controls are very good, well done!
thanks! i started the dev focusing on the atacking and rolling features and im proud of what it became, sorry that its not a full game or even a demo, but ill make it a full game as soon as im done with my prev proj