Play game
Dung Dung Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #24 | 4.188 | 4.188 |
Gameplay | #27 | 3.792 | 3.792 |
Overall | #60 | 3.667 | 3.667 |
Innovation | #63 | 3.646 | 3.646 |
Audio | #112 | 3.354 | 3.354 |
Graphics | #172 | 3.250 | 3.250 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/AvatarGreggles/DungDungeon
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good job guys!
Really fun game!
The charge up system was very interesting, and combining different powerups for an OP build was fun as well.
However, I did find it a bit difficult to see enemies at times. Perhaps it was a bit too dark during certain sections.
Overall a really well made game!
Thank you very much for your feedback and I agree about the darkness! Will improve upon it post game jam :)
Cool game guys, nice work on the audio and the abilities to build up your character, I can tell you took your time in making this a quality game!
Thank you so much for your comment! We appreciate you <3
Cool game guys, nice work on the audio and the abilities to build up your character, I can tell you took your time in making this a quality game
Cool game, had a blast rampaging through the levels with the Rush styled rock song in the background!
Hell yeah! Glad you enjoyed the music! It was by the insanely talented #gatex! Thanks for your feedback.
Fun game with random encounters. Some information about what you're trying to fight towards would help. I see gems are from bosses but I defeated an anthill and did not get any so I assume that was not it? Also audio feedback to the player about events like a full dung meter as well as visual indicators like which enemy is currently targeted would have been nice.
Thank you for your feedback! The Ant hill is just a variant of a regular enemy but acts as a sort of mini boss but I understand how thats a tad confusing! Every 10 floors you fight a boss :)
Solid feedback and I will for sure take it into account! A manual aiming system / visible targetting system is something I ran out of time with, so I for sure agree!
Thanks again!
Had fun playing this game. I'll certainly revisit this game sometime in the future to play it. Good job overall.
Thanks so much for your feedback and we are delighted to hear you had fun!
Really awesome game, definitely my favorite I've played so far :)
Graphics and audio were very polished.
Lots of fun to play, nice job!
Oh wow! Thank you so much for the feedback :) We are delighted you had fun playing!
My parents always told me to not play with my food, but this dung beetle obviously didn't listen.
I really enjoyed this game and thought the power ups were an interesting way to change the gameplay. I got the increased dung size early on, but my poop didn't do additional damage like I thought it would. I didn't realize the benefit until I later upgraded my poo to pierce through enemies. That combination along with shooting through walls made the game really easy.
It's a really s#!tty game, and I mean that as a compliment!
What did parents know anyway! Play away! Heheh.
Thank you so much for the feedback! I have definitely been tweaking things like how gradulally the Dung increases, and also implementing that bit of feedback where the size of the dung affects the overall damage.
Thanks again for the feedback, we truly appreciate it!
Loved the art style and the unique weapon charging mechanic 😁 Great job!
Thank you for playing and for your feedback!
Loved the art style and the unique weapon charging mechanic 😁 Great job!
Wow this was a really unique take on shooters, the need to walk before you can shoot is a very good idea well done!
We appreciate your compliment! Thanks for playing!
Beat the game and it was loads of fun! Wished I could've played more. I really liked the ammo mechanic idea along with seeing the skills, shop, and gem system. The skills were interesting and comboing some together made it fun. Main issue I had is that for a game that involves running around a lot while being shot at constantly, the map was pretty cramped. Would love to see you do more with this!
Congrats on beating the game! I will absolutely improve the map spaciousness, solid feedback! We are glad to hear you had fun! I'll share an updated web build post game jam if you'd like to play again! :)
I really like the game mechanic idea, having to move to collect your ammo (dung) makes it even more intense. It was a bit hard to see where to move and differentiate the walls from the ground in the beginning, but I got used to it, and overall had fun. Good, cute characters too. Good job!
Thank you so much for your valuable feedback! I will be certain to improve the difference between the walls and ground, my boyfriend had also been telling me that but I had ran out of time to make improvements :) Thanks again!
The mechanic where you have to move to shoot is sheer genius, especially when paired with the dung beetle theme. The walls were bit difficult to distinguish with the floor because they were both kind of dark though. I really enjoyed the game overall! Great game!
Thank you so so much for your feedback and compliment! I will be improving the walls and ground post jam! <3
Innovative with the charging attacks when moving feature which makes the game faster pace and more action. Fun game.
Thank you for playing and for your feedback!
I love the skill you get to choose after each level in combination with the things you can buy, it makes each run a bit different and interesting. I felt the levels were a bit tight but that part of the difficulty I guess, it got a bit too hard fast. Overall, very well done.
Thank you so much for playing and I agree! I can tweak the difficulty curve and have actually done so in my current post jam version, so I appreciate that solid feedback!
Nice concept of using movement as a reload mechanism. I like that the shots are auto targeted. I would appreciate a little more room to move around though, as some levels felt too small. Great Job !
Thanks so much for your feedback and I agree! It's been a common bit of feedback, I'll be sure to add more spacious levels! I appreciate you taking the time to play!
I like the concept! It was also nice that the dung was auto-targeting, or at least it felt that way, so I could concentrate on moving around without having to also aim. I missed the upgrade and shop system completely though?
Oh interesting! The shops show ever 5 floors, an orange looking bug dude is starting there. And the upgrade system can be accessed from the main menu. Strange that you missed it!Thanks for playing!
A fun little game, I liked it! I wish that maps could be a bit bigger given the need to move around. The part which I did not like was the to kill the hive, which kind of felt like a chore, because you were simply walking around and shooting without much excitement there. Other than that, love the upgrade and shop system!
Thank you so much for the feedback! Great point about the hive! By the way, I want to play your game but do you have a Mac / web build at all?
I'll work on a port and let you know when it's done!