A good start for what could be a nice game, you got the foundations now go get the polish. Sound and music would have added an extra depth layer. There are levels that are difficult to understand where's the exit. Some invulnerability frames would have helped to stop bouncing between enemies when hit in a mob. Overall a nice entry for a first jam, keep working on it!
Play game
RollingLike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #244 | 2.667 | 2.667 |
Theme interpretation | #272 | 2.667 | 2.667 |
Overall | #280 | 2.667 | 2.667 |
Graphics | #304 | 2.600 | 2.600 |
Innovation | #347 | 2.133 | 2.133 |
Audio | #485 | 1.133 | 1.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/InsperCoding/gameOff
Comments
Exploring the area and discovering different spells is a lot of fun. The game could defiantly benefit from some sound effects or music. Nice job overall.
Your game actually gave me some ideas on how to improve mine. It is kind of what I was going for. Loved the art and the gameplay, just missed the audio. But overall it's a very good game. Congrats :)
Controls and gameplay is pretty fun. The art is nice, but it's sad that there are no sound effects and music. Could help a lot on building an atmosphere!
The controls are good, I liked to hit the enemies with the sword, and the way things get pushed by the hits. I wish there was a small warning before an enemy got spawned, so I could have a better chance at not being in the same place.
Good roguelike, it's a pity that there is no sound. There is one bug (Or not a bug), items that you picked up in a past life are saved
I like the mouse pointing to aim the sword, the way the sprite turns looks great.
Really difficult, I couldn't get far enough to use any powers. I'll try again soon!
As someone who doesn't have a lot of experience with roguelikes (I'm missing out, I know), this game was both very difficult, but also pretty interesting at the same time. However, I found myself spamming left click as a way of attacking, maybe you could make this more tactical by introducing cooldowns + critical attacks? Other than that, I really liked the sprites, and the cliché idea! Audio would have been nice, but that's a typical jam situation! :D Nice entry :)
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