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Keep it safe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #178 | 3.000 | 3.000 |
Graphics | #269 | 2.800 | 2.800 |
Innovation | #304 | 2.300 | 2.300 |
Theme interpretation | #322 | 2.300 | 2.300 |
Overall | #323 | 2.300 | 2.300 |
Gameplay | #349 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/bjornarprytz/keep-it-safe
Game description
Keep your pixel secret from the Troll
Theme interpretation
We wanted to make a dialogue based game, where you needed to keep secrets from the NPCs
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Comments
I loved the music, and the graphics and the general ambiance you created. Your dialogue system works pretty well but I was sad that the game ended so quickly after I fooled the troll. I would love to see a bit more so I hope you keep building on it. I loved the use of lighting as well to create the great mood.
Very good graphisme and music!
Great start! I like the sound design
Quite short but brings a vibe, wandering in a dark forest without knowing what lies in it. I like how your only choice of escape is tricking the troll through dialogue which creates a sense of dread and desperation. It would be nice to have more creatures to trick or more understanding of what you are carrying. Also the AI pixel art were a bit off putting.
Very atmospheric. Keeps you in suspense. Very soft delivery, and beautiful art. I love this genre with dialogues. Thank you!
The sound effects were really good. I wish there were more NPCs to interact with. I was able to fend off the troll on the first try. The art was really good. Animating the player would have added a nice touch to the game. Good work!
Cute little game! Good atmosphere. I successfully kept it safe! The dialogue was good and the troll face in the background was very creepy. Good submission.
Very cute little game with great sound design, reminded me of Inscription. Loved the dialogs too, they were funny!
This is a very interesting idea for a game. I think if you gave it more time and more dialogue, you could pattern out some different vocal encounters. It's got good atmosphere and I wish there was more than one creature to fool, but that's a good thing.