The game idea is interesting,the styling is good but it needs more work
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GitHub repository URL
https://github.com/teewurm/secret-weakspot
Game description
Your task is to get through the different mazes.
Collect weapons and question marks along the way.
The question marks reveal the boss's weak points.
Find the portal to the boss and defeat him.
Theme interpretation
The secrets theme affects the game in that you cannot defeat the boss without uncovering the types of damage it is weak to and using that against it.
What a blast and what a unique concept I finished it after a larger number of runs than I'd care to admit. It's really cool combining move speed, RNG, and layout memorization to make this. I've never even seen a game like this. It was frantic, almost too hard (can anyone actually beat it on hard mode? I barely made it on normal). The sound work was fantastic, voiced sounds are my favorite thing and you nailed it with those. I have always dreamed of doing that for a game jam so congrats. The music is nice, keeps the pace well. I feel like tapping the movement was a little tiring and the direction sprint would sometimes not trigger when pressing in one direction or another. I like the idea of matching weapons to weaknesses and those being random so you can't just reliably aim for a specific ones. I wouldn't mind if there was an indicator of where items were after you picked it up and if there was colored portals. By the end I was finding all the items, taking pictures on my phone and making map with letter tags to link portals. Maybe that adds to the memorization fun haha. The enemy drawings are great, creepy and strange. I agree with everyone else that a tutorial would be nice, especially for how weaknesses work, it took me a little while to figure out how to trigger those. Overall though this is one of the most complex adaptations to a simple games I've played so far and I really enjoyed it and I usually don't go for speed running type games.
Awesome game and pretty challenging. Took me some time to understand I was losing health as time passed
I like the idea of discovering the maze in each step. The system with the life going down with time is a good idea, we have to balance between exploring to take all weapons and go quick to keep enough life. I needed a few attempts to understand the system, perhaps a bit of illustrated explanation could help at start, especially for boss fight. :) I like the music too ! Nice work !
Fog of war effect is pretty cool but I feel game itself is not explained enough.
First of all I loose health I assume from moving of by time but I don't think that was mentioned anywhere.
In similar way in boss fight I have to use weapons I found but i'm nut sure is I use them correct way.
I waited for more than five minutes but the loading screen was stuck. there is no downloader as well.
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