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HOURGLASS CAVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #52 | 3.207 | 3.429 |
Overall | #64 | 3.087 | 3.300 |
Theme | #65 | 3.074 | 3.286 |
Gameplay | #69 | 3.074 | 3.286 |
Graphics | #76 | 3.207 | 3.429 |
Audio | #84 | 2.873 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting concept. I solved all 7 levels and each of them is cleverly designed with balance difficulty curve. Graphics and sounds are good too. Well done!
Nice game! Graphics are very cool. A bit frustated that the exit could not be reached if not entirely visible. Good job!
The exit not being able to be reached is part of my level design as it is a way to set a timer on the level.
This game gave me really good vibes, I had fun playing it. The music was on spot too.
Thanks! Your game is great i keep coming back to play it and beat my previous scores.
Pretty cool game, wish the restart level button was more accessible . Overall the levels were well designed and challenging!
It is accessible through a pause menu but i ran out of time before i could make a way to tell the player that lol. Thanks for the feedback!
Great idea, very in line with the theme, good level design. At the beginning of the second level, I was misled by the space on the left and thought I had to jump off the cliff, but in fact, I could jump with a spring. I really like this game.
Thank you! Your game is great as well.
Cool game! I thought the sand will kill you but nope, just a rising platform! The sound and graphics go very well!
Thanks! I was thinking about having it be rising lava but i took inspiration from outer wilds and how the sand filling can be used in very intertesting puzzles.
Nice concept and level design!
Thanks!
pretty monochrome graphics and nice platforming mechanics.
with coyote jumping and some more movement dynamics this could be a good idea for a tense puzzler platformer that has you choosing the best ans fastest ways to traverse the level.
I never thought of adding things jumping grace time due to the game originally being puzzle exclusive but i found that platforming level design is a lot more fun to develop. Thanks for the feedback!
I really enjoyed this one. The core mechanics were solid and I really liked the visuals. Awesome work!
Thanks for the feedback! Visuals and sprite creation is always my favorite part.
I love the monochrome aesthetic, gives a really coherent style.
Thanks!