Holy robots on roller-skates, is this hard. Wait there's a way to disable the turrets? I've been playing this on hard mode then.. Great game, either way.
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PowerSoilder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #44 | 3.347 | 3.550 |
Innovation | #109 | 2.781 | 2.950 |
Overall | #120 | 2.800 | 2.970 |
Gameplay | #124 | 2.781 | 2.950 |
Graphics | #134 | 2.876 | 3.050 |
Audio | #169 | 2.216 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
nice artwork, and solid gameplay. and a fun "story" - robot lost his hat ;-)
its quite difficult to time everything so that the bot does not run out of power.
A bit of music would add to the atmosphere.
good job!
Good game! The art style was nice and the gameplay was quite fun! Nice work!
I really like the title art, but the game itself is pretty fun too great work
Neat game! I like the art and feel of the game. I got stuck on like the third level and couldn’t figure out how to press all the switches and buttons without running out of power.
Good game, got stuck on the first large level. Power drained very quickly
The game is nice and is consistent with the theme, as a suggestion I would tell you that perhaps it would have been better to lower the character's charge when he moves and not when he presses the input keys, so as to prevent losing charge when you get stuck on some wall. Anyway, it's a very nice puzzle game!
wow incredible game the idea of making every move count is great its add a good intensity to the game were u need to think of every move gg
Difficult game. Not only the game is difficult, but I couldn't figure out the way to pass the one level with green and white.
However, the puzzles aren't very bad.
Thanks for the feedback. This is my first game so I'm improving. I do agree some levels are more difficult and should have needed more thought behind them. By the way, which level were you not able to pass? Also you kinda have figure out which turret should you stun or not stun because that depletes the battery. If i were to make this game again then I would probably add a level label to show the name of the level and also show a map to the player before starting a level so players can figure out what is where. Again thanks for the insight mate
:)
Hmm, I think you're supposed jump on the orange player and get to the button then go straight down where white blocks get freed so you can enter the next area. /Well that portion is more like a bad game design so I just recommend pushing the white player all the way to the left ( so the white button is not pressed ) and then go down then the white blocks will be free.
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