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Stealing Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #5 | 4.349 | 4.349 |
Overall | #25 | 3.843 | 3.843 |
Visuals | #30 | 4.000 | 4.000 |
Gameplay | #44 | 3.581 | 3.581 |
Audio | #53 | 3.442 | 3.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Unfortunately I’m not able to play on my Mac :-(
Oh damn :/ Did you download the one from the bigger zip or the one that is separately for Mac? Since I think only the separate one works, at least for some 🤔
I enjoyed playing this game, and I thank you for saving my ears and my heart with the "getting caught" sound being a tolerable level <3 haha. I tooked the time to learn my limits with this one, and there was a lot of effort put in! Timing sequences and such. The audio and general atmosphere was what I enjoyed most about the game though, really got me immersed!
Only feedback I want to give is I was able to avoid most of the *fun* aka puzzles/timing based things by just right up the far right wall. Practically avoids everything. When I first did it I expected there to be a trap, but wasn't. So I was just thinking to secure it a bit more to force players to go through the areas you put a lot of effort into. :)
Good job!
Good job, guys! the game is a lot of fun! and pretty scary :D Great narrative introduction and solid level design! I only have a few comments regarding the audio:
I don't know if it was intended, but I heard very few sounds in the game. Mostly just noticed the sound when you die and the idle enemy sounds. I think it could really enhance the game experience, if you added some atmosphere audio like spooky wind and maybe some subtle background music (but maybe not too much music, because I really like the quiet feel of the game - makes it extra creepy!). Also a sound for when you're spotted would do wonders!
Anyways, that's just some ideas from the audio geek over here :D
I was able to hear creepy wind sounds. I also saw the trees moving in the breeze. I went around this beach area, not sure if you hear it more there or not. But was really atmospheric the way I went.
Subtle background music could add to the suspense!!
What would make the getting caught really scary is if they have the one growl, but then you hear like a hoard roar for that extra 'Ohhhh nooo' xD haha!
oh, cool, I didn't even notice those details :)
Amazing job you guys have done here!
I love the visuals, atmosphere, and the second time I went back to the cultists, the pocket watch did come in handy.
Two problems happened here: When I escaped the cultists, after they captured me, the one standing at the back entrance didn't notice me and I was right in front of him. Also, was something else suppose to happen when I reached the boat or did I forget something?
Thanks! Great to hear that you enjoyed it! :)
Hmmm, I need to look into that, not sure why he wouldn't notice 🤔
Yeah it should jump to the next scene, where the story ends. Did you remember to steal the diamond from the room? Since you needed that before going to the boat.
No, I actually didn't know that I needed the diamond xD
The text is a little difficult to read, at times.
I couldn't get the mac build to run.
Damn :( Did you download the separate mac build?
What is the error it is saying?
We had problems with the mac build but in the end the separate one seemed to work, shame if it is not working now for you. I think few others got it working.
Fun game, scores off the charts for atmosphere and mood. I was quite tense playing it!
I don't know if it was my method/approach but the outside bit seemed a lot easier than when I got in. The outside death reaper guys just did not seem all that perceptive. But maybe I was just good at avoiding them. Maybe if you continue this game further, add some visual elements around stealth detection etc. Check out GMTK's recent video series on stealth game elements.
Impressive work with the stereo creepy voices!
A small suggestion? maybe have savepoints? So that we don't get scared again and again when replaying the same bits? ;)
Thanks mate, appreciate the feedback! :)
That is actually a good suggestion, we didn't want any UI to break the immersion so that is why the detection was hard to come up with. We have a sound hint when enemy detects you, and you have time to run away but I think it is too quiet right now.
Maybe you were just good ;) Balance was hard to find, since bigger detection range would have meant more running away and running into other enemies :D Yeah I actually watched that, it was so good!
Yeah we thought about checkpoints/saving, but in the end thought that checkpoints in-between levels is enough, but I understand it can be frustrating for example level 2 making it into the mansion and dying there multiple times.
Fantastic lovecraftian atmosphere! This type of steath/horror games aren't really my thing but I enjoyed a lot :)
Thanks, I have to be honest, the horror games aren't really my thing either, but this just somehow ended up going this way :D Although few of my teammates love these games, so that could have affected it as well.
I love the artwork, impressive! Great mood, quite scary!
Thanks! For the artwork in cutscenes we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges!
Yeah it ended up being a bit creepier than we originally planned, but sometimes "accident" like this happens and they work well with the style.
The artwork is impressive, it is really impressive :-) The mood is great, the enemy sfx are scary. I was terrified to try and sneak past them :-D
Well done on this fine piece, especially with the artwork :-)
Thanks!! Hahaha, yeah this game came out a bit creepier than we originally planned, but we ended up loving it :D
For the artwork in cutscenes we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges!