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Stealing Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #5 | 4.349 | 4.349 |
Overall | #25 | 3.843 | 3.843 |
Visuals | #30 | 4.000 | 4.000 |
Gameplay | #44 | 3.581 | 3.581 |
Audio | #53 | 3.442 | 3.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Awesome atmosphere! And the drawings, really cool. This is impressive, especially for a first game.
Though I'm totally not the right player for this, where's me shotgun?? ;) I've never had much patience for stealth operations, I'm more of a shoot-first-ask-later kind of player. I will try it out again, I didn't make it that far yet.
A few comments:
Anyway, really nice, I stopped at this beach to enjoy the view in between deaths:
;)
Thanks mate! For the artwork we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges!
Hahah, I get you, I love stealth games but sometimes you just want to blast through everyone, but we wanted this to be proper immersion to stealth! Yeah that detection part we struggled with a bit, since we wanted to focus on immersion and that is why there isn't really any UI (Except the PopUps to help the player a bit), but we have a sound that the enemies make when they detect you and you still have a chance to run away before they go to "kill" mode :D
Yeah we were thinking about a save option, but in the end it is quite a small game, so we settled on retry level, so you don't always have to start from the very beginning once you pass a level.
Hahah, yeah that is a bug I noticed as well, but in the end we had worked so much on this game and the MAC build was getting on my nerves, so I thought to leave the levitating boat there :D
Yeah I think in certain angle the keys collider comes a bit over the stone and that is why you could pick it up :/
Did you try the quality setting for you mac? Just thinking if that would help the performance at all, we know that it isn't exactly best optimised game atm, since that is something we're still learning about, so that is why we put the quality option there, that people could lower the quality to be able to play if they had problems :)
Yes, I ended up playing at 1024w and medium quality, which is a shame because in FullHD it looks really nice! Now I want to buy a better computer. :)
As a beginner, I also struggled with performance optimization. So much to learn! It's high on my "soon-to-learn" least.
Big fan of the art style - especially the intro.
I'll be looking at the code to see how this was done.
Thank you so much Marcus, for the artwork we can't take any credit, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges.
Please do not look at the code, this is our first game and the code is a bit of a mess to be honest :D haha
That was definitely a creepy game. The mood you conveyed was outstanding. The controls were great, and while I didn't memorize all of the controls at the start, the helpful reminders for each contextual action were definitely helpful in helping me proceed. One thing I wish you had added was the transition from crouching to standing. Like a Lerp of some kind maybe?
Thank you so much, great to hear that you liked it!
That is a good suggestion, and true to be honest! Need to take that in consideration in the future.
This was an amazing game. All the artwork was simply incredible and the gameplay was fun and engaging. I really enjoyed the ambient sounds that played in the background because it helped me immerse myself in the world. Also, the story was great and the sound design was on point. Your team did a great job with this game and I am really impressed.
Some things to take into consideration for future games is some optimization. While the game ran fine on my PC, I noticed each grass blade was calculating rotation to face the player and (I could be wrong) but it seemed that there was no drop off to that, so I can imagine that many calculations bottle-necking the CPU. I would suggest either limiting those calculations to pieces of grass within a certain radius or not bothering with the calculations. Other than that small tweak I thought this submission was outstanding. Good job and keep up the great work.
P.S. I am no expert in this industry so those are just my thoughts and they may be wrong. Take it with a grain of salt. Thanks
Thank you mate, you can't even imagine how grateful we are that everyone actually took time to play it and leave some feedback! That was one thing especially we thought about a lot, the immersion and that is why we don't really have any UI at all, except the popups to help the player. We wanted people to be able to feel like they are in the game.
That is actually a really good suggestion, we did have some trouble with optimisation and the game being quite demanding on your computer, so that is something we need to take into consideration in the future!
Really awesome game jam submission! Definitely feels like a short movie. 10/10 on the story, very clever and great way to convey cutscenes with drawings. The drawings were incredibly well done! Definitely felt Metal Gear Solid vibes sneaking and stealthing around. The stopping-time mechanic is a pretty great mechanic that compliments a stealth game, surprised it hasn't been done before as far as I know. The game was also surprisingly pretty creepy, the lean controls were very nice and added to the horror feel of the game by peeking around corners. The controls were very smooth and responsive. The instructions were communicated clearly which I really appreciate. I wasn't sure where to go in the beginning but I wasn't lost for too long. I definitely knew my way around in the second introduction to the map though.
Really awesome game!
Submitted: T.I.M.E.
Thanks for your kind words! For the artwork we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges!
That is awesome to hear that you liked the story and the game combined, we really wanted to play with the concept of time in the game play and especially in the story. Yeah I especially liked making the stopping-time mechanic and thinking how that could be used in future games I/we make, since I like stealth games a lot! Have to say that games like Dishonored were a great inspiration!
Hahah, the game ended up being a bit more creepy than we planned, but we liked it in the end to be honest :)
Love the atmosphere of this one!! I'm having a lot of fun playing it, it's intuitive, fun, and it has a brilliant mood. Will definitely continue playing this, and will return with more comments!!
The only tiny thing that i found confusing so far, is that it's not all that easy to tell whether you're standing or crouching, but i guess it's one of those things you get more used to the more you play. Other than that, i'm enjoying this a lot!
Thank Irene!
I appreciate you giving your time to play our game and leaving feedback :)
That is a good point, we live and we learn, so in the future we have to look into lerp or something to great a bit better transition from stand to crouch. It is always hard to spot these things, since you play your game over and over again and it just comes naturally already, that it is so good to hear others feedback and thoughts!
Really great atmosphere! I also liked all the models a lot, especially the enemies. Really captured the classic feeling of hiding from a terrible creature. Nice job!
Thanks mate! Glad you liked it, the game ended up being a bit more creepier than we originally planned, but we liked it in the end anyway, fit well with our story. The enemy models were taken from here: https://assetstore.unity.com/packages/3d/characters/creatures/fantasy-monster-wizard-demo-103037, so can't take the credit for them, but they fit our game perfectly!
The visual (especially the hand drawn images) looks awesome!
Thanks mate, for the artwork we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges!
You did an excellent job building the mansion map and the atmosphere. The story was quite compelling as well. Great job :)
Cheers!
Thanks, we used assets but wanted to create a nice level design, so that you see the whole map and get something new in other levels. The story is something we're most proud of, we created it as a team but then Sean from our team took it on the next level in the end by polishing it a bit and it gave a great cycle in our mind.
Mansion taken from here: https://assetstore.unity.com/packages/3d/environments/flooded-grounds-48529