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A jam submission

DodecaDOOMView game page

12 hours of DOOM
Submitted by Over-Dramatics (@OVDHaN) — 3 hours, 21 minutes before the deadline
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DodecaDOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#743.5263.526
Mood#833.2633.263
Gameplay#843.1583.158
Audio#863.1583.158
Overall#873.2763.276

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://github.com/valdelazarus/DodecaDOOM

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Comments

Submitted(+1)

The combat was a little weird but the concept is nice. It can be polished and has a lot of potential as well. Attacks were not that different I felt that.
Nice Game
Do rate my game as well.

Submitted(+1)

I love 2d pixel art in a 3D environment.  The opening screen art is really well done.  The combat was a bit clunky.  It was hard to tell if I was hitting the enemies or not even if I was right on top of them.  And I wasn’t sure what the difference was between the two attacks.  But overall this was fun to play!

Submitted(+1)

I really liked the art style, but I had a little bit of an issue actually hitting the enemies most of the time. I got used to it, but its something that needs a little working on. The basics are there though. Good job

Submitted(+1)

The character animations and UI look great. Did you make all the visual art yourself?
I was a little confused about the combat system - sometimes I was just hitting the air, when I thought I was hitting an enemy. One thing you could do to reduce that confusion (besides altering the combat system), would be to add a sound for when an enemy is hit. That's vital feedback, in my opinion :) 
But it seems like you put a lot of effort into making this. Well done :) 

Submitted(+1)

Nice idea, with the 12h cycle and the recurring boss. I made it to 9...

I found the gameplay a bit repetitive though. The shooting/fighting didn't seem very precise, I think I'd try to polish that aspect a bit.

Btw, I liked more the intro music than the one in-game. :)

Submitted(+1)

I love the blending of the artstyles in this game. Collision was a little weird, but it was fun and the music was good.

Submitted (1 edit) (+1)

fantastic game ,but the collider is bigger than player,and the melee attack isn't always work properly

Submitted(+1)

Very cool use of 3d style pixel art. 

Submitted(+1)

.could have made the attack times different like sword faster range slower.

(+1)

The menu music and the one in playing during the gameplay are pretty great! I enjoyed playing the game, but sometimes the character would stop being able to move. Nice job.

Submitted(+1)

I would switch the attack keys from being mouse keys to which way your player is facing(purely keyboard). If that change is implemented, then this is a pretty cool rouge-like. Boss is tied to time of the day(in the game) is a neat concept. I also liked the art, the mix of 2d and 3D and the music was atmospheric(I loved the violin melody).

Submitted(+1)

Cool artwork and animations :) The attack system was a bit weird at least for the melee attack also enemies could easily trap you although being far away and then you pretty much couldn't do anything. Still a cool game and fun to play!

Submitted(+1)

I loved this 2d with 3d  style game and also loved the artwork its amazing