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DodecaDOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #74 | 3.526 | 3.526 |
Mood | #83 | 3.263 | 3.263 |
Gameplay | #84 | 3.158 | 3.158 |
Audio | #86 | 3.158 | 3.158 |
Overall | #87 | 3.276 | 3.276 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
The combat was a little weird but the concept is nice. It can be polished and has a lot of potential as well. Attacks were not that different I felt that.
Nice Game
Do rate my game as well.
I love 2d pixel art in a 3D environment. The opening screen art is really well done. The combat was a bit clunky. It was hard to tell if I was hitting the enemies or not even if I was right on top of them. And I wasn’t sure what the difference was between the two attacks. But overall this was fun to play!
I really liked the art style, but I had a little bit of an issue actually hitting the enemies most of the time. I got used to it, but its something that needs a little working on. The basics are there though. Good job
The character animations and UI look great. Did you make all the visual art yourself?
I was a little confused about the combat system - sometimes I was just hitting the air, when I thought I was hitting an enemy. One thing you could do to reduce that confusion (besides altering the combat system), would be to add a sound for when an enemy is hit. That's vital feedback, in my opinion :)
But it seems like you put a lot of effort into making this. Well done :)
Nice idea, with the 12h cycle and the recurring boss. I made it to 9...
I found the gameplay a bit repetitive though. The shooting/fighting didn't seem very precise, I think I'd try to polish that aspect a bit.
Btw, I liked more the intro music than the one in-game. :)
I love the blending of the artstyles in this game. Collision was a little weird, but it was fun and the music was good.
fantastic game ,but the collider is bigger than player,and the melee attack isn't always work properly
Very cool use of 3d style pixel art.
.could have made the attack times different like sword faster range slower.
The menu music and the one in playing during the gameplay are pretty great! I enjoyed playing the game, but sometimes the character would stop being able to move. Nice job.
I would switch the attack keys from being mouse keys to which way your player is facing(purely keyboard). If that change is implemented, then this is a pretty cool rouge-like. Boss is tied to time of the day(in the game) is a neat concept. I also liked the art, the mix of 2d and 3D and the music was atmospheric(I loved the violin melody).
Cool artwork and animations :) The attack system was a bit weird at least for the melee attack also enemies could easily trap you although being far away and then you pretty much couldn't do anything. Still a cool game and fun to play!
I loved this 2d with 3d style game and also loved the artwork its amazing