The combat was a little weird but the concept is nice. It can be polished and has a lot of potential as well. Attacks were not that different I felt that.
Nice Game
Do rate my game as well.
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DodecaDOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #74 | 3.526 | 3.526 |
Mood | #83 | 3.263 | 3.263 |
Gameplay | #84 | 3.158 | 3.158 |
Audio | #86 | 3.158 | 3.158 |
Overall | #87 | 3.276 | 3.276 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
I love 2d pixel art in a 3D environment. The opening screen art is really well done. The combat was a bit clunky. It was hard to tell if I was hitting the enemies or not even if I was right on top of them. And I wasn’t sure what the difference was between the two attacks. But overall this was fun to play!
I really liked the art style, but I had a little bit of an issue actually hitting the enemies most of the time. I got used to it, but its something that needs a little working on. The basics are there though. Good job
The character animations and UI look great. Did you make all the visual art yourself?
I was a little confused about the combat system - sometimes I was just hitting the air, when I thought I was hitting an enemy. One thing you could do to reduce that confusion (besides altering the combat system), would be to add a sound for when an enemy is hit. That's vital feedback, in my opinion :)
But it seems like you put a lot of effort into making this. Well done :)
Nice idea, with the 12h cycle and the recurring boss. I made it to 9...
I found the gameplay a bit repetitive though. The shooting/fighting didn't seem very precise, I think I'd try to polish that aspect a bit.
Btw, I liked more the intro music than the one in-game. :)
.could have made the attack times different like sword faster range slower.
I would switch the attack keys from being mouse keys to which way your player is facing(purely keyboard). If that change is implemented, then this is a pretty cool rouge-like. Boss is tied to time of the day(in the game) is a neat concept. I also liked the art, the mix of 2d and 3D and the music was atmospheric(I loved the violin melody).
Cool artwork and animations :) The attack system was a bit weird at least for the melee attack also enemies could easily trap you although being far away and then you pretty much couldn't do anything. Still a cool game and fun to play!
I loved this 2d with 3d style game and also loved the artwork its amazing
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